Age | Commit message (Expand) | Author |
2017-05-19 | add index to particles glsl | PanPan |
2017-05-18 | Merge pull request #8793 from ippan/shader_varying | Rémi Verschelde |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-17 | fix varying in 3.0 shader | PanPan |
2017-05-15 | Revert "Particles potential crash fix" | Andreas Haas |
2017-05-15 | Particles potential crash fix | honix |
2017-05-02 | Merge pull request #8589 from tagcup/dxt1_fix | Rémi Verschelde |
2017-04-29 | Use correct mode for DXT1 textures. | Ferenc Arn |
2017-04-29 | Fix compilation for UWP | George Marques |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde |
2017-04-18 | Merge pull request #8388 from Dobbias/fix_#8381 | Rémi Verschelde |
2017-04-15 | Fix FBO depth texture format | L. Krause |
2017-04-13 | replaced incompatible keywords/function | Dobbias |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-03 | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde |
2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs |
2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky |
2017-03-17 | Some WebGL 2 and build fixes/clean-up | eska |
2017-03-14 | more html5 fixes | Juan Linietsky |
2017-03-13 | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde |
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde |
2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky |
2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez |
2017-03-05 | Make that Whole New World great again | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-02 | Added missing FIXMEs in PR #7878 | Ferenc Arn |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-22 | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-15 | -begin of export work, not done yet | Juan Linietsky |
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-02 | Merge pull request #7689 from eska014/webgl2 | Rémi Verschelde |
2017-02-01 | Enable WebGL2 in web export, start fixing build | eska |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |