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AgeCommit message (Expand)Author
2022-09-16Merge pull request #65794 from Geometror/fix-canvas-backbufferRémi Verschelde
2022-09-15Fix/restore BackBufferCopyHendrik Brucker
2022-09-14Merge pull request #65796 from clayjohn/GLES3-canvas-shaderRémi Verschelde
2022-09-14Fix canvasitem shader builtins when using GLES3clayjohn
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
2022-09-13Merge pull request #65746 from clayjohn/GLES3-mem-leakRémi Verschelde
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-13Fix leaking of Mesh version and lod memory when freeing mesh in GLES3clayjohn
2022-09-12Fix multiwindow support in GLES3 for X11, Windows, and MacOS.clayjohn
2022-09-12Merge pull request #65544 from clayjohn/lambert-wrapRémi Verschelde
2022-09-12Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...clayjohn
2022-09-12Use proper color type for transparent render targets in GLES3clayjohn
2022-09-07Merge pull request #65016 from timothyqiu/skin-dataRémi Verschelde
2022-09-06Fix rendering when using WebGL2.clayjohn
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
2022-09-06Fix various uninitialized member pointersRémi Verschelde
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
2022-09-03Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vu...bruvzg
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
2022-08-29Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3Haoyu Qiu
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-17Merge pull request #64416 from aaronfranke/aabbClay John
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-13Implement Octahedral on OpenGL3Omar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-12Bind uniform buffer locations for lights even when no lights present to compl...clayjohn
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-06Check also GLES3 in CIRafał Mikrut
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner