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2023-02-21Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_skyRémi Verschelde
2023-02-21Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreenRémi Verschelde
2023-02-21Fix wobbly sky in stereoscopic OpenGLBastiaan Olij
2023-02-21Fix issue with clearing screen after part has been drawnBastiaan Olij
2023-02-20Fix bufSize parameter for glGetSyncivChibiDenDen
2023-02-18Merge pull request #73524 from clayjohn/GL-occluderRémi Verschelde
2023-02-17Avoid unecessary binding of occlusion polygon vertex arrayclayjohn
2023-02-17OpenGL: fix culling without depth prepassrsjtdrjgfuzkfg
2023-02-15Merge pull request #73332 from clayjohn/GL-h2f-branchRémi Verschelde
2023-02-14Avoid branch in half2float in gl_compatibility rendererclayjohn
2023-02-14Clear Window before blitting Viewport in gl_compatibility rendererclayjohn
2023-02-14Merge pull request #73263 from clayjohn/render_priorityRémi Verschelde
2023-02-14Merge pull request #73255 from clayjohn/GLES3-batch-blendRémi Verschelde
2023-02-13Notify mesh surface when render_priority changesclayjohn
2023-02-13Store blend mode between CanvasItems to preserve batchingclayjohn
2023-02-13Merge pull request #69001 from dzil123/fix_rendering_checksRémi Verschelde
2023-02-09Properly reset blend mode when resetting canvas in compatibility rendererclayjohn
2023-02-08Handle 0 exponent in float/half conversion for OpenGlJoJoX
2023-02-07Set instancing flags when using GPUParticles in OpenGL rendererclayjohn
2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-04Merge pull request #72684 from clayjohn/mm-updateRémi Verschelde
2023-02-04Merge pull request #72690 from Calinou/opengl-trim-gpu-nameRémi Verschelde
2023-02-04Merge pull request #72681 from clayjohn/GL-multimesh-colorRémi Verschelde
2023-02-03Trim "/PCIe/SSE2" from GPU names when starting the OpenGL rendererHugo Locurcio
2023-02-03Fix MultiMesh visible_instance_count being ignored after the first frameRicardo Buring
2023-02-03Ignore instance color and instance custom_data when not used in the OpenGL re...clayjohn
2023-02-03Print name of Vulkan rendering method on startupHugo Locurcio
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
2023-02-02Fix texture rect transpose for OpenGLNinni Pipping
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
2023-02-01Merge pull request #72227 from dsnopek/openxr-opengl-skyRémi Verschelde
2023-02-01Merge pull request #72474 from clayjohn/GL-leaky-texRémi Verschelde
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
2023-02-01Expose EYE_OFFSET to gdshader codeBastiaan Olij
2023-01-31Avoid leaking texture->tex_id when clearing render targetsclayjohn
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl
2023-01-31Fix sky rendering with multiview in OpenGLDavid Snopek
2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
2023-01-30Refactor high quality texture importJuan Linietsky
2023-01-29Merge pull request #72291 from clayjohn/GL-item-capRémi Verschelde
2023-01-28Remove cap on number of items drawn in frame in 2D gl_compatibility renderclayjohn
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
2023-01-26Merge pull request #72138 from clayjohn/GL-globalsRémi Verschelde
2023-01-26Properly append global uniform buffer name in gl_compatibility shadersclayjohn
2023-01-26Fix LCD font AA on OpenGL renderer.bruvzg
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde