Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-03 | Collapse three seperate texture storage methods into ↵ | David Snopek | |
render_target_set_override() | |||
2022-11-03 | Merge pull request #67770 from clayjohn/GLES3-flip_y | Rémi Verschelde | |
Remove depth correction in GLES3 renderer | |||
2022-11-02 | Merge pull request #68120 from akien-mga/style-doc-cleanup | Rémi Verschelde | |
Style: Misc docs and comment style and language fixes | |||
2022-11-02 | Style: Misc docs and comment style and language fixes | Rémi Verschelde | |
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | |||
2022-11-02 | Bind DirectionalLight buffer to uniform slot even when not used | clayjohn | |
This avoids a WEBGL error causes PanoramaSkys to fail to render | |||
2022-11-02 | Merge pull request #67639 from clayjohn/GLES3-2d-shadows | Rémi Verschelde | |
Add 2D shadows and canvas SDF to OpenGL3 renderer | |||
2022-11-01 | Add texture reading code to OpenGL3 renderer for web and mobile | clayjohn | |
This allows using texture_2d_get on all platforms which is needed for the get_image function This commit also fixes some OpenGL warnings on the Web platform that came from attempting to map a buffer with zero length | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67032 from clayjohn/GLES3-gpu-profiling | Rémi Verschelde | |
Add OpenGL timer queries to OpenGL3 backend | |||
2022-10-28 | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky | |
2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn | |
This is an initial implementation based on the current RD implementation Performance will improve later | |||
2022-10-27 | Merge pull request #66107 from devloglogan/ambient-light-disabled-fix | Clay John | |
Fix ambient_light_disabled render mode flag | |||
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-27 | Merge pull request #67043 from clayjohn/clip_children | Clay John | |
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color | |||
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson | |
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase. | |||
2022-10-23 | Merge pull request #65334 from dsnopek/opengl-multiview | Clay John | |
[opengl] Add multiview to the opengl3 driver | |||
2022-10-22 | Remove depth correction in GLES3 renderer | clayjohn | |
This code should only have been included in the RD renderer where the depth range is 0 - 1 instead of -1 - 1 | |||
2022-10-22 | implemented mesh_surface_update_x functions | keptsecret | |
2022-10-21 | Add multiview to the opengl3 driver | David Snopek | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-15 | Merge pull request #63332 from KoBeWi/static_images_aka_photos | Rémi Verschelde | |
Make some Image methods static | |||
2022-10-15 | Merge pull request #67416 from clayjohn/GLES3-primitive | Rémi Verschelde | |
Fix drawing of 2D primitives in OpenGL3 renderer | |||
2022-10-14 | Fix drawing of 2D primitives in OpenGL3 renderer | clayjohn | |
Previously the wrong vertices were used when assembling the second triangle of a quad | |||
2022-10-14 | Fix error in Web builds that resulting in 2D | clayjohn | |
objects not drawing in the GLES3 backend. Issue came from not binding a light UBO when using the DISABLE_LIGHTING code path | |||
2022-10-14 | Implement multiple clip_children modes for CanvasItems | clayjohn | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-13 | Improve behaviour of clip_children by clipping | clayjohn | |
to parent alpha value, but still retaining parent color | |||
2022-10-13 | Merge pull request #67335 from clayjohn/GLES3-2d-lights | Rémi Verschelde | |
Add 2D lights to OpenGL3 canvas renderer | |||
2022-10-13 | Merge pull request #67307 from TechnoPorg/lod-radial-distance | Rémi Verschelde | |
Use radial distance for making LOD decisions. | |||
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn | |
This is an initial implementation using the same single-pass approach as the RenderingDevice. | |||
2022-10-12 | Use radial distance for making LOD decisions. | TechnoPorg | |
Previously, only forward basis distance from the camera was used. This means that unnecessarily high LOD levels were used for objects located to the side of the camera. The distance from the camera origin is now used, independently of direction. | |||
2022-10-09 | Fix incorrect setup of boolean uniform instances | Yuri Rubinsky | |
2022-10-09 | Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` | Yuri Rubinsky | |
2022-10-07 | Allow clearing backbuffer after finishing CanvasGroup | clayjohn | |
This avoids an issue where having multiple CanvasGroups overlap would create a weird artifact | |||
2022-10-07 | Add OpenGL timer queries to OpenGL3 backend | clayjohn | |
This is useful for the visual debugger, printing FPS, and the in-editor FPS display | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn | |
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. | |||
2022-10-05 | Merge pull request #66720 from qarmin/unintialized_memory | Rémi Verschelde | |
Remove usage of unitialized variables | |||
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-10-04 | Merge pull request #65822 from BastiaanOlij/more_reorg_20220915 | Rémi Verschelde | |
Move cluster builder, sdfgi and gi structures to clustered renderer, and more | |||
2022-10-03 | Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer | clayjohn | |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵ | Bastiaan Olij | |
light and probe elements into storage and reorganise our render_scene method. | |||
2022-10-01 | Remove usage of unitialized variables | Rafał Mikrut | |
2022-09-30 | Remove ERR_FAIL_COND that never happens in _draw_sky | Markus Sauermann | |
In the conditional `sky` is always true. | |||
2022-09-30 | Merge pull request #66638 from timothyqiu/rendering-null | Rémi Verschelde | |
Add various null checks in RenderingServer | |||
2022-09-30 | Merge pull request #66626 from danboo/fix-typo-run-debug-collisons | Rémi Verschelde | |
Fix typos - "collison" -> "collision" | |||
2022-09-30 | Add various null checks in RenderingServer | Haoyu Qiu | |
2022-09-29 | Fix typo - "collison" -> "collision" | danboo | |