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path: root/drivers/gles3
AgeCommit message (Expand)Author
2017-12-03Disable invariant gl_Position to workaround Mesa bug 100316Rémi Verschelde
2017-12-01small fix so shadows dont need to use a separate material for world vertex co...Juan Linietsky
2017-12-01Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky
2017-11-26Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde
2017-11-26Merge pull request #13264 from zatherz/feature/projectsettings_limitsJuan Linietsky
2017-11-26Fixed invalid transform when skip_vertex_transform usedChaosus
2017-11-26Merge pull request #13277 from DoctorAlpaca/masterJuan Linietsky
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
2017-11-27Fix shader compilation fail on Androidvolzhs
2017-11-25-Fixed height fog (was broken)Juan Linietsky
2017-11-25Fix particle preprocessing. Fixes #12460.Eric Wiltfang
2017-11-25Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-20Merge pull request #13051 from akien-mga/check-gles3-supportRémi Verschelde
2017-11-19Check whether GL context supports the expected APIRémi Verschelde
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
2017-11-17Merge pull request #12982 from tagcup/aabb_renameRémi Verschelde
2017-11-17Merge pull request #12924 from vnen/light-shaderJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-17Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...andrzej.buczynski
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Enable light shaders when light variables are usedGeorge Marques
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky
2017-11-12remove half_texpixel in canvas since no longer usedJuan Linietsky
2017-11-11Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
2017-11-06Remove performance warnings, closes #11585Juan Linietsky
2017-10-30Add viewport to the other SceneData struct.Ferenc Arn
2017-10-30Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky
2017-10-27Fix shader compiler typo gl_FrotFaceScayze
2017-10-26Expose VIEWPORT_SIZE in shader language.Ferenc Arn
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Partially undo #11807.Ferenc Arn
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-22Merge pull request #12297 from tagcup/clearcoat_fixRémi Verschelde
2017-10-21Don't add clearcoat BRDF to specular light as-is.Ferenc Arn
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-21Corrections to #11807.Ferenc Arn
2017-10-21Merge pull request #11807 from tagcup/roughness_metallic_limiting_casesJuan Linietsky
2017-10-20Fixed unnecesary structure copying in bugfix.Juan Linietsky
2017-10-19Fix depth draw alpha prepass for shadowHiroshi Ogawa
2017-10-17Fix directional light specularHiroshi Ogawa
2017-10-14Fix render mode specular schlick ggxHiroshi Ogawa
2017-10-12Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde
2017-10-12Fix viewport vflipHiroshi Ogawa
2017-10-11Fix the condition when specular light calculation is avoided (should be rough...Ferenc Arn
2017-10-11Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde