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godot-fmod
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Godot with FMOD integration
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Author
2019-07-29
Merge pull request #30898 from clayjohn/max-lights-reflections
Rémi Verschelde
2019-07-28
add project setting for max lights and reflections in gles3
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-23
Merge pull request #30764 from clayjohn/contact-shadow
Rémi Verschelde
2019-07-22
fix contact shadows appearing when shading casting is off
clayjohn
2019-07-21
Disable high-quality voxel cone tracing by default
Hugo Locurcio
2019-07-20
Merge pull request #30576 from qarmin/lgtm_coverage
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-10
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
szamq
2019-07-08
Merge pull request #30407 from qarmin/small_fixess
Rémi Verschelde
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-07-01
Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-27
Merge pull request #29941 from qarmin/redundant_code_and_others
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-24
Merge pull request #29974 from clayjohn/particles_restart
Rémi Verschelde
2019-06-21
properly set emitting when particles restart
clayjohn
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-13
Merge pull request #29628 from qarmin/fix_invalid_write_mesh
Rémi Verschelde
2019-06-12
Merge pull request #29316 from Chaosus/shader_const
Rémi Verschelde
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-09
Fix invalid crash in mesh_add_surface
qarmin
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-06-01
Added constant support to shaders
Chaosus
2019-06-01
Merge pull request #24943 from aqnuep/issue-18201
Rémi Verschelde
2019-05-30
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Rémi Verschelde
2019-05-28
Fix some unincialised variables
qarmin
2019-05-26
Improve SSAO performance and quality
Hugo Locurcio
2019-05-25
fix radiance map settings
clayjohn
2019-05-24
Merge pull request #29132 from clayjohn/sort_depth_fix
Rémi Verschelde
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-23
fix no depth test and render_priority sorting
clayjohn
2019-05-23
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Scale environment lighting correctly in GLES3
clayjohn
2019-05-14
fix lighting bug introduced in clear color changes
clayjohn
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
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