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godot-fmod
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Godot with FMOD integration
RayHammer
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gles3
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Author
2023-03-13
Add proper default texture filter and repeat modes for Canvas shaders in the ...
clayjohn
2023-03-13
Avoid copying CanvasTexture when updating proxy
clayjohn
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-21
Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Rémi Verschelde
2023-02-21
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Rémi Verschelde
2023-02-21
Fix wobbly sky in stereoscopic OpenGL
Bastiaan Olij
2023-02-21
Fix issue with clearing screen after part has been drawn
Bastiaan Olij
2023-02-20
Fix bufSize parameter for glGetSynciv
ChibiDenDen
2023-02-18
Merge pull request #73524 from clayjohn/GL-occluder
Rémi Verschelde
2023-02-17
Avoid unecessary binding of occlusion polygon vertex array
clayjohn
2023-02-17
OpenGL: fix culling without depth prepass
rsjtdrjgfuzkfg
2023-02-15
Merge pull request #73332 from clayjohn/GL-h2f-branch
Rémi Verschelde
2023-02-14
Avoid branch in half2float in gl_compatibility renderer
clayjohn
2023-02-14
Clear Window before blitting Viewport in gl_compatibility renderer
clayjohn
2023-02-14
Merge pull request #73263 from clayjohn/render_priority
Rémi Verschelde
2023-02-14
Merge pull request #73255 from clayjohn/GLES3-batch-blend
Rémi Verschelde
2023-02-13
Notify mesh surface when render_priority changes
clayjohn
2023-02-13
Store blend mode between CanvasItems to preserve batching
clayjohn
2023-02-13
Merge pull request #69001 from dzil123/fix_rendering_checks
Rémi Verschelde
2023-02-09
Properly reset blend mode when resetting canvas in compatibility renderer
clayjohn
2023-02-08
Handle 0 exponent in float/half conversion for OpenGl
JoJoX
2023-02-07
Set instancing flags when using GPUParticles in OpenGL renderer
clayjohn
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-04
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Yuri Sizov
2023-02-03
Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-04
Merge pull request #72684 from clayjohn/mm-update
Rémi Verschelde
2023-02-04
Merge pull request #72690 from Calinou/opengl-trim-gpu-name
Rémi Verschelde
2023-02-04
Merge pull request #72681 from clayjohn/GL-multimesh-color
Rémi Verschelde
2023-02-03
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
Hugo Locurcio
2023-02-03
Fix MultiMesh visible_instance_count being ignored after the first frame
Ricardo Buring
2023-02-03
Ignore instance color and instance custom_data when not used in the OpenGL re...
clayjohn
2023-02-03
Print name of Vulkan rendering method on startup
Hugo Locurcio
2023-02-02
Notify dependencies when setting custom mesh AABB
Ricardo Buring
2023-02-02
Fix texture rect transpose for OpenGL
Ninni Pipping
2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72227 from dsnopek/openxr-opengl-sky
Rémi Verschelde
2023-02-01
Merge pull request #72474 from clayjohn/GL-leaky-tex
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Avoid leaking texture->tex_id when clearing render targets
clayjohn
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Fix sky rendering with multiview in OpenGL
David Snopek
2023-01-31
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Rémi Verschelde
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-29
Merge pull request #72291 from clayjohn/GL-item-cap
Rémi Verschelde
2023-01-28
Remove cap on number of items drawn in frame in 2D gl_compatibility render
clayjohn
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