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AgeCommit message (Expand)Author
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11WIP New GLES3 Shader Compilerreduz
2022-01-07Fix typos with codespellRémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-06Added SSIL post processing effectclayjohn
2021-11-01Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky
2020-01-25Add project setting for max irradiance sizeclayjohn
2020-01-23Fix recently introduced crash in viewport sizeclayjohn
2020-01-22Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde
2020-01-22Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly
2020-01-22GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameterRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-19Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimizationRémi Verschelde
2020-01-19GLES3: Slight optimization to irradiance computeRémi Verschelde
2020-01-18reduce complexity of irradiance map generationclayjohn
2020-01-16Add multimesh format max for proper error checkingclayjohn
2020-01-15fix light related crashesclayjohn
2020-01-13Merge pull request #35064 from clayjohn/rendering_crashesRémi Verschelde