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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-11-01
Add texture reading code to OpenGL3 renderer for web and mobile
clayjohn
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
Rémi Verschelde
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
Merge pull request #67043 from clayjohn/clip_children
Clay John
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-23
Merge pull request #65334 from dsnopek/opengl-multiview
Clay John
2022-10-22
Remove depth correction in GLES3 renderer
clayjohn
2022-10-22
implemented mesh_surface_update_x functions
keptsecret
2022-10-21
Add multiview to the opengl3 driver
David Snopek
2022-10-21
Fix draw_primitive ignoring texture argument
MrBlockers
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-15
Merge pull request #63332 from KoBeWi/static_images_aka_photos
Rémi Verschelde
2022-10-15
Merge pull request #67416 from clayjohn/GLES3-primitive
Rémi Verschelde
2022-10-14
Fix drawing of 2D primitives in OpenGL3 renderer
clayjohn
2022-10-14
Fix error in Web builds that resulting in 2D
clayjohn
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-14
Make some Image methods static
kobewi
2022-10-13
Improve behaviour of clip_children by clipping
clayjohn
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-13
Merge pull request #67307 from TechnoPorg/lod-radial-distance
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Yuri Rubinsky
2022-10-07
Allow clearing backbuffer after finishing CanvasGroup
clayjohn
2022-10-07
Add OpenGL timer queries to OpenGL3 backend
clayjohn
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
Rémi Verschelde
2022-10-03
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
clayjohn
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-30
Remove ERR_FAIL_COND that never happens in _draw_sky
Markus Sauermann
2022-09-30
Merge pull request #66638 from timothyqiu/rendering-null
Rémi Verschelde
2022-09-30
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Rémi Verschelde
2022-09-30
Add various null checks in RenderingServer
Haoyu Qiu
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-29
Merge pull request #66583 from bruvzg/constexpr
Rémi Verschelde
2022-09-29
Use `constexpr` in the conditions with template parameters and `sizeof`s to s...
bruvzg
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
enabled ambient_light_disabled render mode flag
Logan Lang
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