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AgeCommit message (Expand)Author
2018-01-02Some fixes to improve precision and speed on Android. Fixes precision issues ...Juan Linietsky
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27Merge pull request #14971 from mrcdk/particles_emittingNoshyaar
2017-12-26Fixed proper texture binding for sprite material, fixes #13987Juan Linietsky
2017-12-26Property apply shader parameters, even when materials are being reused, fixes...Juan Linietsky
2017-12-26Merge pull request #14796 from AlmightyScientist/issue-14552Juan Linietsky
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-25Add missing image format RGB10A2. Fixes #14964binbitten
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-21Change skeleton processing to work on global coordinates, should help fix man...Juan Linietsky
2017-12-19Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky
2017-12-19Fix pixel snap not being used in 3.0Guilherme Silva
2017-12-18Shader Language: Fix Vertex Lighting artifacts.Enzo Nocera
2017-12-18Merge pull request #14794 from endragor/remove-debug-logsRémi Verschelde
2017-12-18Remove debug logs that are of no use to end usersRuslan Mustakov
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-16Don't glBindTexture() on viewports without effectsHein-Pieter van Braam
2017-12-16Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangelyJuan Linietsky
2017-12-14Fixes built-In "LIGHT" causing fragment compilation errorArnaud PEZEL
2017-12-14-Add lightmapperJuan Linietsky
2017-12-13Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceToolPrzemyslaw Czarnota
2017-12-10Fix usage of signed type in skeleton shaderRémi Verschelde
2017-12-10PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-09Merge pull request #13341 from scayze/interp_v2Rémi Verschelde
2017-12-09Merge pull request #13424 from MillionOstrich/particles-pause-fixRémi Verschelde
2017-12-08After a lot of trial and error, i think rim lighting implementation is now pe...Juan Linietsky
2017-12-07Added small bit of bias depending on lenght for contact shadows, fixes #12726Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-07Style: Apply clang-format again on all filesRémi Verschelde
2017-12-06Fixed rim lighting glitch, closes #13340, closes #13986Juan Linietsky
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-12-03Disable invariant gl_Position to workaround Mesa bug 100316Rémi Verschelde
2017-12-01small fix so shadows dont need to use a separate material for world vertex co...Juan Linietsky
2017-12-01Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky
2017-11-30Stop particles resetting on pause.MillionOstrich
2017-11-27Added interpolation modifiers to shaderlangScayze
2017-11-26Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde
2017-11-26Merge pull request #13264 from zatherz/feature/projectsettings_limitsJuan Linietsky
2017-11-26Fixed invalid transform when skip_vertex_transform usedChaosus
2017-11-26Merge pull request #13277 from DoctorAlpaca/masterJuan Linietsky
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
2017-11-27Fix shader compilation fail on Androidvolzhs
2017-11-25-Fixed height fog (was broken)Juan Linietsky
2017-11-25Fix particle preprocessing. Fixes #12460.Eric Wiltfang
2017-11-25Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-19Ability to change indirect light energy.Juan Linietsky