Age | Commit message (Expand) | Author |
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-29 | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky |
2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov |
2017-08-28 | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde |
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky |
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-25 | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky |
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed |
2017-08-23 | fix ssao issue with intel hd**** hardwares | Gilles Roudiere |
2017-08-22 | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky |
2017-08-22 | Invalid materials or shaders will now interrupt the next chain in materials, ... | Juan Linietsky |
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde |
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky |
2017-08-20 | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-18 | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky |
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-16 | Use precision for samples only when #version 300 es | Fabio Alessandrelli |
2017-08-12 | fixed multimesh_instance_get_color | Niko Abeler |
2017-08-11 | Some fixes for shaders and WebGL2 | Fabio Alessandrelli |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-08 | sorry, leftover bug fixed | Juan Linietsky |
2017-08-08 | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-08-07 | Merge pull request #10055 from henkz1/immediate | Thomas Herzog |
2017-08-07 | Re-revert #378b1e6 for s3tc | bruvzg |
2017-08-07 | Revert #378b1e6 for s3tc | bruvzg |
2017-08-06 | RGTC and S3TC are now always enabled on desktop, given the spect dictates the... | Juan Linietsky |
2017-08-06 | Use vertex distance instead of z, fixes #9108 | Juan Linietsky |
2017-08-03 | Fix rendering of ImmediateGeometry with UVs | Henrik Andersson |
2017-08-03 | Make it possible to render ImmediateGeometry | Henrik Andersson |
2017-08-02 | remove meaningless print line from editor console | Indah Sylvia |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-27 | Add missing max. number of samples (MSAA) check | bruvzg |
2017-07-26 | Fix various property not found errors | Poommetee Ketson |
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky |
2017-07-24 | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky |
2017-07-24 | Fix switching SRGB extension happen before binding of texture | Evgeny Zuev |