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Godot with FMOD integration
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2017-11-20
Merge pull request #13051 from akien-mga/check-gles3-support
Rémi Verschelde
2017-11-19
Check whether GL context supports the expected API
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-17
Merge pull request #12982 from tagcup/aabb_rename
Rémi Verschelde
2017-11-17
Merge pull request #12924 from vnen/light-shader
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...
andrzej.buczynski
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-14
Enable light shaders when light variables are used
George Marques
2017-11-13
Do not enable light if atlas size is 0, closes #9335
Juan Linietsky
2017-11-13
Disable OpenGL warnings unless running with -v, closes #7171
Juan Linietsky
2017-11-12
remove half_texpixel in canvas since no longer used
Juan Linietsky
2017-11-11
Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...
Nathan Warden
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-11-06
Remove performance warnings, closes #11585
Juan Linietsky
2017-10-30
Add viewport to the other SceneData struct.
Ferenc Arn
2017-10-30
Merge pull request #12288 from tagcup/expose_viewport_size
Juan Linietsky
2017-10-27
Fix shader compiler typo gl_FrotFace
Scayze
2017-10-26
Expose VIEWPORT_SIZE in shader language.
Ferenc Arn
2017-10-23
Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
2017-10-22
Partially undo #11807.
Ferenc Arn
2017-10-22
Many fixes to SSAO, should be good now.
Juan Linietsky
2017-10-22
Merge pull request #12297 from tagcup/clearcoat_fix
Rémi Verschelde
2017-10-21
Don't add clearcoat BRDF to specular light as-is.
Ferenc Arn
2017-10-21
Rename Schlick GGX to GGX.
Ferenc Arn
2017-10-21
Corrections to #11807.
Ferenc Arn
2017-10-21
Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
Juan Linietsky
2017-10-20
Fixed unnecesary structure copying in bugfix.
Juan Linietsky
2017-10-19
Fix depth draw alpha prepass for shadow
Hiroshi Ogawa
2017-10-17
Fix directional light specular
Hiroshi Ogawa
2017-10-14
Fix render mode specular schlick ggx
Hiroshi Ogawa
2017-10-12
Merge pull request #12048 from hi-ogawa/fix-viewport-vflip
Rémi Verschelde
2017-10-12
Fix viewport vflip
Hiroshi Ogawa
2017-10-11
Fix the condition when specular light calculation is avoided (should be rough...
Ferenc Arn
2017-10-11
Merge pull request #11966 from BastiaanOlij/stereo_sky
Rémi Verschelde
2017-10-11
Merge pull request #11818 from tagcup/anisotropic_ggx
Rémi Verschelde
2017-10-11
Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face
Gilles Roudiere
2017-10-10
Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation
Andreas Haas
2017-10-10
Fix issues when rendering panoramic sky in stereoscopic
Bastiaan Olij
2017-10-09
Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.
Ferenc Arn
2017-10-09
Track LightInstance::shadow_atlases so that it will be freed properly
Hiroshi Ogawa
2017-10-09
Fix front face definition
Hiroshi Ogawa
2017-10-04
Fix type error in subsurface scattering shader code
Hiroshi Ogawa
2017-10-03
Avoid failed viewport when size is too smal, fixes #9891
Juan Linietsky
2017-10-03
Various clean ups and cosmetic changes in scene.glsl.
Ferenc Arn
2017-10-02
Merge pull request #11700 from tagcup/clearcoat_fix
Andreas Haas
2017-10-02
Merge pull request #11774 from ISylvox/fix-msvc-build
Leon Krause
2017-10-02
Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...
Indah Sylvia
2017-10-02
missing PI division on vertex shader
Juan Linietsky
2017-10-01
Slight proposed fixes to PBR.
Juan Linietsky
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