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AgeCommit message (Expand)Author
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-21Merge pull request #25115 from marxin/fix-19633-properRémi Verschelde
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-19Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin
2019-01-19Fix excluding GCC pragmas from ClangRémi Verschelde
2019-01-19Only define GCC pragmas for GCCRémi Verschelde
2019-01-18Merge pull request #25101 from hpvb/fix-19633Juan Linietsky
2019-01-18Work around a GCC optimizer bug at -O3Hein-Pieter van Braam
2019-01-18Merge pull request #25070 from RedMser/shader_errors_linefixRémi Verschelde
2019-01-17Fix enum scopeEmanuele Fornara
2019-01-17Fix shader compile error line numbers starting at 0.RedMser
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-15Ensure canvas copy texscreen will not crash if render target is configured wi...Juan Linietsky
2019-01-14Use GLES2 approach to vertex shading in GLES3, which has been more developed....Juan Linietsky
2019-01-13Mute errors on surface->index_array_len == 0 in the GLES3 rendererDaniel Rakos
2019-01-04Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-targetRémi Verschelde
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2019-01-04Merge pull request #24575 from nekomatata/android-curve-textureRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-30Fixed CurveTexture with GLES3 on AndroidPouleyKetchoupp
2018-12-29Override GL_positionBastiaan Olij
2018-12-29Fix texture type not being initialisedBastiaan Olij
2018-12-27-Implented 2D Mesh support for GLES2Juan Linietsky
2018-12-23Fix wrong default target for sampler2DArrayShinryuuji
2018-12-21Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...PouleyKetchoupp
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-13fixed uv missing in vertex shader of canvas.QbieShay
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #23126 from QbieShay/nine_uvRémi Verschelde
2018-12-01Remapped ACTIVE to shader_active, now worksBastiaan Olij
2018-11-28Merge pull request #24017 from eska014/rt-squishRémi Verschelde
2018-11-28Check for WebGL RGTC extensionLeon Krause
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27NORMALMAP was not working (no normal being used detected), fixes #9263Juan Linietsky
2018-11-23Prevent GLAPIENTRY redefine in rasterizer, now included in glad.hRémi Verschelde
2018-11-23Avoid voxel cone trace from going full 180 degrees, fixes #20716Juan Linietsky
2018-11-22Added PROCESSED_UV for accessing ninepatch processed uv in the shaderQbieShay
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky
2018-11-21Clean up code to make intention clear, fixes #20361Juan Linietsky
2018-11-21Ensure double sided normalmaps work, fixes #23760Juan Linietsky
2018-11-20Remove debug print in RasterizerStorageGLES3Rémi Verschelde
2018-11-19Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky
2018-11-19Don't post process on tiny render targets, fixes #19628Juan Linietsky
2018-11-19Fix crash on canvas with BG_MODE_KEEP, closes #19590Juan Linietsky
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky