Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-14 | Fix render mode specular schlick ggx | Hiroshi Ogawa | |
2017-10-12 | Merge pull request #12048 from hi-ogawa/fix-viewport-vflip | Rémi Verschelde | |
Fix viewport vflip | |||
2017-10-12 | Fix viewport vflip | Hiroshi Ogawa | |
2017-10-11 | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde | |
Fix issues when rendering panoramic sky in stereoscopic | |||
2017-10-11 | Merge pull request #11818 from tagcup/anisotropic_ggx | Rémi Verschelde | |
Fix anisotropic GGX D function, and introduce and use anistropic GGX … | |||
2017-10-11 | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face | Gilles Roudiere | |
Fix front face definition | |||
2017-10-10 | Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation | Andreas Haas | |
Track LightInstance::shadow_atlases so that it will be freed properly | |||
2017-10-10 | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij | |
2017-10-09 | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn | |
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation. Added references. | |||
2017-10-09 | Track LightInstance::shadow_atlases so that it will be freed properly | Hiroshi Ogawa | |
2017-10-09 | Fix front face definition | Hiroshi Ogawa | |
2017-10-04 | Fix type error in subsurface scattering shader code | Hiroshi Ogawa | |
2017-10-03 | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | |
2017-10-03 | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn | |
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms. | |||
2017-10-02 | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas | |
Fix clearcoat without Schlick-GGX specular. | |||
2017-10-02 | Merge pull request #11774 from ISylvox/fix-msvc-build | Leon Krause | |
Fixed MSVC build issue introduced by c864b78 | |||
2017-10-02 | Fixed MSVC build issue introduced by commit ↵ | Indah Sylvia | |
c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26 | |||
2017-10-02 | missing PI division on vertex shader | Juan Linietsky | |
2017-10-01 | Slight proposed fixes to PBR. | Juan Linietsky | |
2017-10-01 | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵ | Juan Linietsky | |
multiplied lights by PI internally. | |||
2017-10-01 | Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵ | Juan Linietsky | |
compatibility. | |||
2017-10-01 | Merge pull request #11694 from tagcup/lambert_normalization | Juan Linietsky | |
Ensure that Lambert is energy conserving. | |||
2017-10-01 | Add missing N.L factor to Burley's contribution to radiance. | Ferenc Arn | |
2017-09-30 | Fix environmental BRDF. | Ferenc Arn | |
2017-09-30 | near and far are reserved for near and far pointers in MSVR | Bastiaan Olij | |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | |
Closes #9186 | |||
2017-09-29 | Fix clearcoat without Schlick-GGX specular. | Ferenc Arn | |
Fixes #11698. | |||
2017-09-29 | Ensure that Lambert is energy conserving. | Ferenc Arn | |
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops). | |||
2017-09-29 | Merge pull request #11672 from tagcup/fix_oren_nayar | Gilles Roudiere | |
Fix Oren-Nayar diffuse. | |||
2017-09-28 | Fix Oren-Nayar diffuse. | Ferenc Arn | |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia | |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky | |
2017-09-26 | Avoid pow in Burley diffuse. | Ferenc Arn | |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky | |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | |
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | |||
2017-09-23 | Fixes to rim parameter in shader | Juan Linietsky | |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Merge pull request #10897 from themindoverall/fix_box_select | Rémi Verschelde | |
Fix draw_rect when width or height < 0 | |||
2017-09-12 | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-07 | Ability to use a sky for reflection together with a background color. | Juan Linietsky | |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-06 | Force redraw when HDR auto exposure is enable in all frames, fixes #10784 | Juan Linietsky | |
2017-09-06 | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky | |
-Fixed filter kernels of subsurface scattering so quality settings make more sense | |||
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky | |