Age | Commit message (Expand) | Author |
2019-01-19 | Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | marxin |
2019-01-19 | Fix excluding GCC pragmas from Clang | Rémi Verschelde |
2019-01-19 | Only define GCC pragmas for GCC | Rémi Verschelde |
2019-01-18 | Merge pull request #25101 from hpvb/fix-19633 | Juan Linietsky |
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam |
2019-01-18 | Merge pull request #25070 from RedMser/shader_errors_linefix | Rémi Verschelde |
2019-01-17 | Fix enum scope | Emanuele Fornara |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-15 | Ensure canvas copy texscreen will not crash if render target is configured wi... | Juan Linietsky |
2019-01-14 | Use GLES2 approach to vertex shading in GLES3, which has been more developed.... | Juan Linietsky |
2019-01-04 | Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target | Rémi Verschelde |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-04 | Merge pull request #24575 from nekomatata/android-curve-texture | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-30 | Fixed CurveTexture with GLES3 on Android | PouleyKetchoupp |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-23 | Fix wrong default target for sampler2DArray | Shinryuuji |
2018-12-21 | Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl... | PouleyKetchoupp |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-28 | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde |
2018-11-28 | Check for WebGL RGTC extension | Leon Krause |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-23 | Avoid voxel cone trace from going full 180 degrees, fixes #20716 | Juan Linietsky |
2018-11-22 | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-21 | Clean up code to make intention clear, fixes #20361 | Juan Linietsky |
2018-11-21 | Ensure double sided normalmaps work, fixes #23760 | Juan Linietsky |
2018-11-20 | Remove debug print in RasterizerStorageGLES3 | Rémi Verschelde |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky |
2018-11-19 | Don't post process on tiny render targets, fixes #19628 | Juan Linietsky |
2018-11-19 | Fix crash on canvas with BG_MODE_KEEP, closes #19590 | Juan Linietsky |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky |
2018-11-18 | Properly reset canvas state after drawing, fixes #18860 | Juan Linietsky |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde |
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-11-16 | Fix shader bug likely introduced recently. | Juan Linietsky |