Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-24 | Revert "Fix errors on iOS" | Juan Linietsky | |
2019-01-24 | Merge pull request #25257 from karroffel/tex3d-get-data-fix | Rémi Verschelde | |
implemented texture_get_data() for TextureLayered | |||
2019-01-23 | implemented texture_get_data() for TextureLayered | thomas.herzog | |
2019-01-23 | Fix errors on iOS | Bastiaan Olij | |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-21 | Merge pull request #25115 from marxin/fix-19633-proper | Rémi Verschelde | |
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | |||
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde | |
Fixes #25172. | |||
2019-01-19 | Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | marxin | |
It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j] (for j > 0). Even though there's a valid space in a struct after shadow_matrix1. Knowing that GCC performs aggressive optimizations that eventually lead to a wrong code. Code has been changed into union where one can either use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma is not needed any longer. | |||
2019-01-19 | Fix excluding GCC pragmas from Clang | Rémi Verschelde | |
Why the heck does Clang define __GNUC__... | |||
2019-01-19 | Only define GCC pragmas for GCC | Rémi Verschelde | |
2019-01-18 | Merge pull request #25101 from hpvb/fix-19633 | Juan Linietsky | |
Work around a GCC optimizer bug at -O3 | |||
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam | |
This bug has been reported upstream, once it gets fixed we'll add some version guards to only disable this for specific GCC versions. This fixes #19633 | |||
2019-01-18 | Merge pull request #25070 from RedMser/shader_errors_linefix | Rémi Verschelde | |
Fix shader compile error line numbers starting at 0 | |||
2019-01-17 | Fix enum scope | Emanuele Fornara | |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser | |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky | |
2019-01-15 | Ensure canvas copy texscreen will not crash if render target is configured ↵ | Juan Linietsky | |
without copy buffers. Closes #24749. | |||
2019-01-14 | Use GLES2 approach to vertex shading in GLES3, which has been more ↵ | Juan Linietsky | |
developed. Fixes #21852 | |||
2019-01-04 | Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target | Rémi Verschelde | |
Fix wrong default target for sampler2DArray | |||
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | |
Override GL_position | |||
2019-01-04 | Merge pull request #24575 from nekomatata/android-curve-texture | Rémi Verschelde | |
Fixed CurveTexture with GLES3 on Android | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Fixed CurveTexture with GLES3 on Android | PouleyKetchoupp | |
2018-12-29 | Override GL_position | Bastiaan Olij | |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij | |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky | |
-Implemented 2D Skeleton deform for GLES2 -Implement Multimesh support for GLES2, closes #20524, closes #21839 | |||
2018-12-23 | Fix wrong default target for sampler2DArray | Shinryuuji | |
2018-12-21 | Fixed fragment shader compilation error on android (S0001: Cannot compare ↵ | PouleyKetchoupp | |
'float' with 'int') | |||
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay | |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde | |
Moved member variables to initializer list | |||
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez | |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde | |
UV for ninepatch now maps to the proper ninepatch mapped UV. | |||
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij | |
2018-11-28 | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde | |
Enable squish decompression in runtime builds | |||
2018-11-28 | Check for WebGL RGTC extension | Leon Krause | |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde | |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky | |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde | |
We otherwise had conflicting defines since 1a41daf3. | |||
2018-11-23 | Avoid voxel cone trace from going full 180 degrees, fixes #20716 | Juan Linietsky | |
2018-11-22 | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay | |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵ | Juan Linietsky | |
specified. Fixes #20435 | |||
2018-11-21 | Clean up code to make intention clear, fixes #20361 | Juan Linietsky | |
2018-11-21 | Ensure double sided normalmaps work, fixes #23760 | Juan Linietsky | |
2018-11-20 | Remove debug print in RasterizerStorageGLES3 | Rémi Verschelde | |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | |
2018-11-19 | Don't post process on tiny render targets, fixes #19628 | Juan Linietsky | |