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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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Author
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-17
Merge pull request #64416 from aaronfranke/aabb
Clay John
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-13
Implement Octahedral on OpenGL3
Omar El Sheikh
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-12
Bind uniform buffer locations for lights even when no lights present to compl...
clayjohn
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-06
Check also GLES3 in CI
Rafał Mikrut
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Rémi Verschelde
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
Fix various bugs in GLES3 renderer that stopped it from running on web
clayjohn
2022-08-01
Merge pull request #63766 from Chaosus/fix_shader_instance_uniform
Yuri Rubinsky
2022-08-01
Fix passing values to the instance uniforms in the shader
Yuri Rubinsky
2022-08-01
Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init
Rémi Verschelde
2022-08-01
Initialise singleton in RendererSceneGLES3
Bastiaan Olij
2022-08-01
Merge pull request #63587 from clayjohn/specular-occlusion
Rémi Verschelde
2022-07-31
Treat specular less than 0.02 as occlusion
clayjohn
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-27
Merge pull request #62364 from clayjohn/GLES3-sky-optimization
Rémi Verschelde
2022-07-27
Merge pull request #63477 from Chaosus/shader_fix_fog
Rémi Verschelde
2022-07-27
Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
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