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Godot with FMOD integration
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Author
2019-09-14
Implement shader array support for varyings
Chaosus
2019-08-29
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-08-25
Fix hint range step for integer in shaders
Yuri Roubinski
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-20
Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama
Rémi Verschelde
2019-08-19
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-17
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-16
Merge pull request #31309 from raphael10241024/fix_dof
Rémi Verschelde
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
DOF can effect transparent objects now, close #28240
RaphaelHunter
2019-08-12
Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
Rémi Verschelde
2019-08-11
Fixed vertex color initialization with default value in gles3
PouleyKetchoupp
2019-08-08
Merge pull request #30714 from Calinou/invert-default-fog-height
Rémi Verschelde
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-07-31
Merge pull request #30977 from clayjohn/GLES3-screen-uv
Rémi Verschelde
2019-07-30
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
clayjohn
2019-07-29
Merge pull request #30898 from clayjohn/max-lights-reflections
Rémi Verschelde
2019-07-28
add project setting for max lights and reflections in gles3
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-23
Merge pull request #30764 from clayjohn/contact-shadow
Rémi Verschelde
2019-07-22
fix contact shadows appearing when shading casting is off
clayjohn
2019-07-21
Disable high-quality voxel cone tracing by default
Hugo Locurcio
2019-07-20
Merge pull request #30576 from qarmin/lgtm_coverage
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-10
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
szamq
2019-07-08
Merge pull request #30407 from qarmin/small_fixess
Rémi Verschelde
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-07-01
Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-27
Merge pull request #29941 from qarmin/redundant_code_and_others
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-24
Merge pull request #29974 from clayjohn/particles_restart
Rémi Verschelde
2019-06-21
properly set emitting when particles restart
clayjohn
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-13
Merge pull request #29628 from qarmin/fix_invalid_write_mesh
Rémi Verschelde
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