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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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Author
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-01
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-19
Allow passing non-variable constant to const function param in shaders
Yuri Roubinsky
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-25
Add project setting for max irradiance size
clayjohn
2020-01-23
Fix recently introduced crash in viewport size
clayjohn
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-22
GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-19
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
Rémi Verschelde
2020-01-19
GLES3: Slight optimization to irradiance compute
Rémi Verschelde
2020-01-18
reduce complexity of irradiance map generation
clayjohn
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-15
fix light related crashes
clayjohn
2020-01-13
Merge pull request #35064 from clayjohn/rendering_crashes
Rémi Verschelde
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-12
Fix generation of irradiance map
clayjohn
2020-01-08
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fix wrong return type
Tritium Oxide
2020-01-01
GLES3: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation
Rémi Verschelde
2019-12-29
Use correct omni light attenuation
Winston
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