Age | Commit message (Expand) | Author |
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky |
2019-01-25 | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky |
2019-01-26 | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij |
2019-01-25 | Ensure contact shadows are only used when lights use them. | Juan Linietsky |
2019-01-26 | Fix GLES3 error 502 on iOS | Bastiaan Olij |
2019-01-24 | Revert "Fix errors on iOS" | Juan Linietsky |
2019-01-24 | Merge pull request #25257 from karroffel/tex3d-get-data-fix | Rémi Verschelde |
2019-01-23 | implemented texture_get_data() for TextureLayered | thomas.herzog |
2019-01-23 | Fix errors on iOS | Bastiaan Olij |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-21 | Merge pull request #25115 from marxin/fix-19633-proper | Rémi Verschelde |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-19 | Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | marxin |
2019-01-19 | Fix excluding GCC pragmas from Clang | Rémi Verschelde |
2019-01-19 | Only define GCC pragmas for GCC | Rémi Verschelde |
2019-01-18 | Merge pull request #25101 from hpvb/fix-19633 | Juan Linietsky |
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam |
2019-01-18 | Merge pull request #25070 from RedMser/shader_errors_linefix | Rémi Verschelde |
2019-01-17 | Fix enum scope | Emanuele Fornara |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-15 | Ensure canvas copy texscreen will not crash if render target is configured wi... | Juan Linietsky |
2019-01-14 | Use GLES2 approach to vertex shading in GLES3, which has been more developed.... | Juan Linietsky |
2019-01-04 | Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target | Rémi Verschelde |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-04 | Merge pull request #24575 from nekomatata/android-curve-texture | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-30 | Fixed CurveTexture with GLES3 on Android | PouleyKetchoupp |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-23 | Fix wrong default target for sampler2DArray | Shinryuuji |
2018-12-21 | Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl... | PouleyKetchoupp |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-28 | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde |
2018-11-28 | Check for WebGL RGTC extension | Leon Krause |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-23 | Avoid voxel cone trace from going full 180 degrees, fixes #20716 | Juan Linietsky |
2018-11-22 | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |