Age | Commit message (Expand) | Author |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij |
2017-01-01 | WIP particle system | Juan Linietsky |
2016-12-31 | Some fixes and clean ups | Juan Linietsky |
2016-12-30 | begin work on new particle system | reduz |
2016-12-25 | now it really works on window for real | reduz |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky |
2016-12-23 | eliminated some crashes according to llvm address sanitizer | Juan Linietsky |
2016-12-23 | put some limits to max ubo sizes to avoid crashes | Juan Linietsky |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky |
2016-12-21 | Some BRDF fixes | Juan Linietsky |
2016-12-21 | Godot works on Windows again.. | reduz |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky |
2016-12-04 | fix small issue with copying reflections | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky |
2016-11-30 | Add missing glsl file and remove generated .h files | Juan Linietsky |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-24 | fixed bug removing dependencies | Juan Linietsky |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-23 | implemented immediates | Juan Linietsky |
2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky |
2016-11-22 | Changed to proper GLSL version | Juan Linietsky |
2016-11-22 | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky |
2016-11-21 | Skeletons are working now. | Juan Linietsky |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-31 | shadow atlas allocation (work in progress) | Juan Linietsky |
2016-10-29 | resolved reflection cubemap blending | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |