Age | Commit message (Expand) | Author |
2017-09-05 | Merge pull request #10990 from MednauN/unshaded-fix | Rémi Verschelde |
2017-09-05 | Fix unshaded materials render | Evgeny Zuev |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-04 | Fix opaque pre pass, closes #10472 | Juan Linietsky |
2017-09-04 | Don't compare float to int | Henrik Andersson |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-02 | Fix draw_rect when width or height < 0. Fixes #10849 | Chris Serino |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde |
2017-09-01 | Fix some argument ordering, closes #10010 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | Fix files header | Poommetee Ketson |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky |
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde |
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-29 | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky |
2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov |
2017-08-28 | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde |
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky |
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-25 | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky |
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed |
2017-08-23 | fix ssao issue with intel hd**** hardwares | Gilles Roudiere |
2017-08-22 | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky |
2017-08-22 | Invalid materials or shaders will now interrupt the next chain in materials, ... | Juan Linietsky |
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde |
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky |
2017-08-20 | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-18 | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky |
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-16 | Use precision for samples only when #version 300 es | Fabio Alessandrelli |
2017-08-12 | fixed multimesh_instance_get_color | Niko Abeler |
2017-08-11 | Some fixes for shaders and WebGL2 | Fabio Alessandrelli |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |