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AgeCommit message (Expand)Author
2017-10-11Fix the condition when specular light calculation is avoided (should be rough...Ferenc Arn
2017-10-11Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde
2017-10-11Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde
2017-10-11Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere
2017-10-10Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidationAndreas Haas
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij
2017-10-09Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn
2017-10-09Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa
2017-10-09Fix front face definitionHiroshi Ogawa
2017-10-04Fix type error in subsurface scattering shader codeHiroshi Ogawa
2017-10-03Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky
2017-10-03Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn
2017-10-02Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas
2017-10-02Merge pull request #11774 from ISylvox/fix-msvc-buildLeon Krause
2017-10-02Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...Indah Sylvia
2017-10-02missing PI division on vertex shaderJuan Linietsky
2017-10-01Slight proposed fixes to PBR.Juan Linietsky
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky
2017-10-01Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn
2017-09-30Fix environmental BRDF.Ferenc Arn
2017-09-30near and far are reserved for near and far pointers in MSVRBastiaan Olij
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-29Fix clearcoat without Schlick-GGX specular.Ferenc Arn
2017-09-29Ensure that Lambert is energy conserving.Ferenc Arn
2017-09-29Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere
2017-09-28Fix Oren-Nayar diffuse.Ferenc Arn
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-26Avoid pow in Burley diffuse.Ferenc Arn
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-23-Fixed redraw always on 3D viewprot bugJuan Linietsky
2017-09-23Fixes to rim parameter in shaderJuan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-14Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
2017-09-12Merge pull request #10897 from themindoverall/fix_box_selectRémi Verschelde
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-06Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky
2017-09-06-Fix folow surface in subsurface scattering, closes #10696Juan Linietsky
2017-09-06Fix frame selection in 2D particles, closes #10668Juan Linietsky
2017-09-05Fix directional vertex shaded light which was using normal instead of light c...Juan Linietsky
2017-09-05Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky