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Godot with FMOD integration
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Author
2020-01-19
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
Rémi Verschelde
2020-01-19
GLES3: Slight optimization to irradiance compute
Rémi Verschelde
2020-01-18
reduce complexity of irradiance map generation
clayjohn
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-15
fix light related crashes
clayjohn
2020-01-13
Merge pull request #35064 from clayjohn/rendering_crashes
Rémi Verschelde
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-12
Fix generation of irradiance map
clayjohn
2020-01-08
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fix wrong return type
Tritium Oxide
2020-01-01
GLES3: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation
Rémi Verschelde
2019-12-29
Use correct omni light attenuation
Winston
2019-12-28
Reset GLES3 MultiMesh buffer id when reallocating.
Bruno Lourenço
2019-12-23
Fix canvas GLES3 skeleton transform uniform updating.
Bruno Lourenço
2019-12-23
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-21
Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
Rémi Verschelde
2019-12-21
Fix GLES3 light cutoff.
Bruno Lourenço
2019-12-21
Fix contact shadow when light is outside of viewport.
Bruno Lourenço
2019-12-12
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Rémi Verschelde
2019-12-11
Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-12-09
GLES3: Properly unbind buffers after draw commands
Rémi Verschelde
2019-12-04
Properly orphan polygon index buffer after binding (take 2)
Rémi Verschelde
2019-12-03
properly orphan polygon index buffer after binding
clayjohn
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
Merge pull request #33836 from clayjohn/blinn-fix
Rémi Verschelde
2019-11-29
Disable shadow map sampling when shadows are not used in GLES3
PouleyKetchoupp
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-27
Fix radiance map generation on mobile
clayjohn
2019-11-22
Fix Specular Blinn function
clayjohn
2019-11-21
Fix GL error by properly using float uniform
clayjohn
2019-11-20
Fix bugs introduced by IBL fixes
clayjohn
2019-11-20
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-11-19
Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-07
Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-26
Merge pull request #32657 from ptrojahn/lines
Rémi Verschelde
2019-10-25
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-10-11
only render depth with alpha prepass on prepass
clayjohn
2019-10-11
Fix draw_rect
Paul Trojahn
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