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godot-fmod
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Godot with FMOD integration
RayHammer
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gles3
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Author
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-23
Fix build after 65fd37c1, using Math_PI
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-18
Fix lighting of rotated particles in 2D
JFonS
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer
Wilson E. Alvarez
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-08
Fixed a theoretical condition where prealpha prevents lighting
Bastiaan Olij
2018-09-06
Ability for Light2D to use a proxy texture, fixes #17067
Juan Linietsky
2018-09-05
Merge pull request #21782 from eska014/gles3-get-texture-err
Rémi Verschelde
2018-09-05
Fix missing texture-download error with OpenGL ES
Leon Krause
2018-08-29
Ported CPU particles to 2D
Juan Linietsky
2018-08-27
Merge pull request #21387 from hpvb/fix-15324
Rémi Verschelde
2018-08-27
Revert "Fix some 3D texture issues"
Juan Linietsky
2018-08-27
Merge pull request #21469 from akien-mga/glsl-clang-format
Rémi Verschelde
2018-08-27
Merge pull request #21467 from elasota/fix-3d-textures
Rémi Verschelde
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-26
Partial fixes for 3D texture issues
elasota
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-26
Fixes several resource leaks in ...
Crazy-P
2018-08-24
Fix generation of env map, closes #18880
Juan Linietsky
2018-08-24
Merge pull request #21364 from akien-mga/shaders-style
Rémi Verschelde
2018-08-24
Added a more minimal test to avoid crash in #20677 but I dont think this is t...
Juan Linietsky
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-21
BPTC support
elasota
2018-08-12
Fix handling of normals that approach 1
Nick Hahn
2018-08-08
Merge pull request #20681 from DavidSichma/master
Juan Linietsky
2018-08-07
Tweak the default SpatialMaterial properties
Hugo Locurcio
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky
2018-08-02
Keeping track of discard
David Sichma
2018-07-30
add 3D textures
Thomas Herzog
2018-07-29
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
Remove duplicated codes
volzhs
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-22
transmission was broken, fix was made. Also fixed treshold.
Juan Linietsky
2018-07-22
Fix opaque pre pass not casting shadows
Juan Linietsky
2018-07-22
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
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