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2023-01-24
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Rémi Verschelde
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-22
[iOS] Restore OpenGLES3 renderer support.
bruvzg
2023-01-21
Merge pull request #71776 from clayjohn/PointLight2D-indices
Rémi Verschelde
2023-01-20
Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
2023-01-21
Merge pull request #71772 from clayjohn/GLES3-li
Rémi Verschelde
2023-01-20
Assign light indices after sorting in OpenGL renderer
clayjohn
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-17
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable tex...
clayjohn
2023-01-17
GLES3: Fix canvas shader use of undefined draw_data
Rémi Verschelde
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-11
OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
rsjtdrjgfuzkfg
2023-01-06
Properly map shader language texture hints to sampler hints in GLES3 renderer
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
Merge pull request #70133 from lyuma/negative_scale_backface
Rémi Verschelde
2022-12-17
Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-16
Implement boot image in OpenGL3 renderer
clayjohn
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Flip culling when rendering a camera with negative scale
Lyuma
2022-12-15
Merge pull request #70065 from clayjohn/GLES3-attribs
Rémi Verschelde
2022-12-15
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
Yuri Rubinsky
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
Fix typos with codespell
Rémi Verschelde
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-11
OpenGL: Fix scene shader error when using Omni or Spot but not both
Rémi Verschelde
2022-12-10
Invalidate the previous index array after calling glBindVertexArray, as this ...
Malcolm Nixon
2022-12-08
Merge pull request #69735 from clayjohn/Particles2D-sdf
Rémi Verschelde
2022-12-07
Merge pull request #69733 from clayjohn/GLES3-skeleton-leak
Rémi Verschelde
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
Properly free Skeleton RID in RenderingServer.free()
clayjohn
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