Age | Commit message (Expand) | Author |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky |
2017-09-23 | Fixes to rim parameter in shader | Juan Linietsky |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and im... | Wilson E. Alvarez |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde |
2017-09-12 | Merge pull request #10897 from themindoverall/fix_box_select | Rémi Verschelde |
2017-09-12 | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-07 | Ability to use a sky for reflection together with a background color. | Juan Linietsky |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-06 | Force redraw when HDR auto exposure is enable in all frames, fixes #10784 | Juan Linietsky |
2017-09-06 | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky |
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky |
2017-09-05 | Fix directional vertex shaded light which was using normal instead of light c... | Juan Linietsky |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-09-05 | Merge pull request #10990 from MednauN/unshaded-fix | Rémi Verschelde |
2017-09-05 | Fix unshaded materials render | Evgeny Zuev |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-04 | Fix opaque pre pass, closes #10472 | Juan Linietsky |
2017-09-04 | Don't compare float to int | Henrik Andersson |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-02 | Fix draw_rect when width or height < 0. Fixes #10849 | Chris Serino |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde |
2017-09-01 | Fix some argument ordering, closes #10010 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | Fix files header | Poommetee Ketson |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky |
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde |
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-29 | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky |
2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov |
2017-08-28 | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde |
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky |
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-25 | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky |
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed |