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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-02-01
Allow usage of depth texture when contact shadows are disabled
KaadmY
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-28
Cleanup and identify ShaderCompilerGLES[23] differences
Rémi Verschelde
2019-01-27
Fix polygon drawing on WebGL1
Konrad Nowakowski
2019-01-27
Properly get proxy texture size for canvas light, fixes #17067
Juan Linietsky
2019-01-27
Use transparent framebuffer only when set to transparent, closes #21827
Juan Linietsky
2019-01-26
Further fixes to avoid memory corruption, closes #25336
Juan Linietsky
2019-01-25
Properly dispose of custom shaders, closes #19300
Juan Linietsky
2019-01-25
Do not use depth prepass if effects are disabled, fixes #25267
Juan Linietsky
2019-01-26
Revert "Fix GLES3 error 502 on iOS"
Bastiaan Olij
2019-01-25
Ensure contact shadows are only used when lights use them.
Juan Linietsky
2019-01-26
Fix GLES3 error 502 on iOS
Bastiaan Olij
2019-01-24
Revert "Fix errors on iOS"
Juan Linietsky
2019-01-24
Merge pull request #25257 from karroffel/tex3d-get-data-fix
Rémi Verschelde
2019-01-23
implemented texture_get_data() for TextureLayered
thomas.herzog
2019-01-23
Fix errors on iOS
Bastiaan Olij
2019-01-22
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
Juan Linietsky
2019-01-21
Merge pull request #25115 from marxin/fix-19633-proper
Rémi Verschelde
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-19
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
marxin
2019-01-19
Fix excluding GCC pragmas from Clang
Rémi Verschelde
2019-01-19
Only define GCC pragmas for GCC
Rémi Verschelde
2019-01-18
Merge pull request #25101 from hpvb/fix-19633
Juan Linietsky
2019-01-18
Work around a GCC optimizer bug at -O3
Hein-Pieter van Braam
2019-01-18
Merge pull request #25070 from RedMser/shader_errors_linefix
Rémi Verschelde
2019-01-17
Fix enum scope
Emanuele Fornara
2019-01-17
Fix shader compile error line numbers starting at 0.
RedMser
2019-01-17
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-15
Ensure canvas copy texscreen will not crash if render target is configured wi...
Juan Linietsky
2019-01-14
Use GLES2 approach to vertex shading in GLES3, which has been more developed....
Juan Linietsky
2019-01-04
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Rémi Verschelde
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-04
Merge pull request #24575 from nekomatata/android-curve-texture
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Fixed CurveTexture with GLES3 on Android
PouleyKetchoupp
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-29
Fix texture type not being initialised
Bastiaan Olij
2018-12-27
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-12-23
Fix wrong default target for sampler2DArray
Shinryuuji
2018-12-21
Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...
PouleyKetchoupp
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-13
fixed uv missing in vertex shader of canvas.
QbieShay
2018-12-12
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-12-11
Merge pull request #23126 from QbieShay/nine_uv
Rémi Verschelde
2018-12-01
Remapped ACTIVE to shader_active, now works
Bastiaan Olij
2018-11-28
Merge pull request #24017 from eska014/rt-squish
Rémi Verschelde
2018-11-28
Check for WebGL RGTC extension
Leon Krause
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