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AgeCommit message (Expand)Author
2020-01-22Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly
2020-01-22GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameterRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-19Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimizationRémi Verschelde
2020-01-19GLES3: Slight optimization to irradiance computeRémi Verschelde
2020-01-18reduce complexity of irradiance map generationclayjohn
2020-01-16Add multimesh format max for proper error checkingclayjohn
2020-01-15fix light related crashesclayjohn
2020-01-13Merge pull request #35064 from clayjohn/rendering_crashesRémi Verschelde
2020-01-12Fix light and multimesh crashesclayjohn
2020-01-12Fix generation of irradiance mapclayjohn
2020-01-08RasterizerCanvas: Use getornull to fetch light occluder polygonRémi Verschelde
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
2020-01-03Merge pull request #34551 from MadEqua/fix-light-with-skeletonRémi Verschelde
2020-01-01Fix wrong return typeTritium Oxide
2020-01-01GLES3: Fix false positive in ninepatch axis stretch codeRémi Verschelde
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34685 from winston-yallow/fix_omnilight_attenuationRémi Verschelde
2019-12-29Use correct omni light attenuationWinston
2019-12-28Reset GLES3 MultiMesh buffer id when reallocating.Bruno Lourenço
2019-12-23Fix canvas GLES3 skeleton transform uniform updating.Bruno Lourenço
2019-12-23Fix 2D lighting when using skeleton.Bruno Lourenço
2019-12-21Merge pull request #34527 from MadEqua/fix-gles3-light-cutoffRémi Verschelde
2019-12-21Fix GLES3 light cutoff.Bruno Lourenço
2019-12-21Fix contact shadow when light is outside of viewport.Bruno Lourenço
2019-12-12Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flipRémi Verschelde
2019-12-11Flip cull mode when rendering flipped Light2D and LightOccluder2DBojidar Marinov
2019-12-10Add a default POINT_SIZEclayjohn
2019-12-09GLES3: Properly unbind buffers after draw commandsRémi Verschelde
2019-12-04Properly orphan polygon index buffer after binding (take 2)Rémi Verschelde
2019-12-03properly orphan polygon index buffer after bindingclayjohn
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-27Fix radiance map generation on mobileclayjohn
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-21Fix GL error by properly using float uniformclayjohn
2019-11-20Fix bugs introduced by IBL fixesclayjohn
2019-11-20Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde
2019-11-19Fix issues with environment mappingclayjohn
2019-11-19Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde
2019-11-11Improve glBufferSubData usage where safeclayjohn
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-07Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde
2019-10-28Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-26Merge pull request #32657 from ptrojahn/linesRémi Verschelde