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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2018-07-12
Merge pull request #19707 from toger5/fix_clipping_vflip
Max Hilbrunner
2018-07-11
added 'whitepoint' to ACES tonemapping
alex-2b17x4
2018-07-10
fix wrong loop condition in MultiMesh allocation
karroffel
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-05
Move light 2D rotation to vertex shader
JFonS
2018-07-04
Fix regression of 2D light height
JFonS
2018-07-04
Merge pull request #19807 from JFonS/fix_light_vec_rotation
Rémi Verschelde
2018-07-04
Merge pull request #19786 from JFonS/correct_normal_scaling
Rémi Verschelde
2018-07-03
Merge pull request #19682 from dragmz/particles_redraw_fix
Max Hilbrunner
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-20
prevent redraws when an inactive Particles2D node is present
Marcin Zawiejski
2018-06-19
Fix rotation of 2D lights
JFonS
2018-06-16
fix clipping with v_flip fixes: #2929
toger5
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-27
Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes
Bastiaan Olij
2018-05-26
Merge pull request #18884 from bojidar-bg/17698-screentex-bug
Max Hilbrunner
2018-05-19
Fixed generating radiance texture when using viewport texture for sky
Bastiaan Olij
2018-05-18
Fix UWP build after #14622.
bruvzg
2018-05-18
Fixes issue that a viewport texture doesn't work with particle shader
Bastiaan Olij
2018-05-15
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
Bojidar Marinov
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-05-07
Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-05-07
Merge pull request #18159 from ShyRed/viewportsky
Juan Linietsky
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-07
Merge pull request #18677 from BastiaanOlij/add_no_blend
Juan Linietsky
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-03
Merge pull request #16359 from Noshyaar/convert
Rémi Verschelde
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-04-13
Fixes canvas light shaders.
Pieter-Jan Briers
2018-04-12
Fix binding of ViewportTexture to Sky
ShyRed
2018-04-08
Merge pull request #16503 from Chaosus/particlesfix
Juan Linietsky
2018-04-07
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-03-29
Added flag on SpatialMaterial to disable shadows
JFonS
2018-03-26
multiply blend mode fix for spatial materials
Ben Hickling
2018-03-16
Merge pull request #17130 from nical/issue-17050
Hein-Pieter van Braam
2018-03-13
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-03-05
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...
bruvzg
2018-02-28
Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
Nicolas Silva
2018-02-24
Particles: fix corrupted scene when saved after convert (2nd try)
Poommetee Ketson
2018-02-22
Fix error spam when using PanoramaSky without texture
Poommetee Ketson
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-20
Merge pull request #16467 from godotengine/gles3-light-shader-time
Rémi Verschelde
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