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AgeCommit message (Expand)Author
2018-07-12Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner
2018-07-11added 'whitepoint' to ACES tonemappingalex-2b17x4
2018-07-10fix wrong loop condition in MultiMesh allocationkarroffel
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-05Move light 2D rotation to vertex shaderJFonS
2018-07-04Fix regression of 2D light heightJFonS
2018-07-04Merge pull request #19807 from JFonS/fix_light_vec_rotationRémi Verschelde
2018-07-04Merge pull request #19786 from JFonS/correct_normal_scalingRémi Verschelde
2018-07-03Merge pull request #19682 from dragmz/particles_redraw_fixMax Hilbrunner
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-06-20prevent redraws when an inactive Particles2D node is presentMarcin Zawiejski
2018-06-19Fix rotation of 2D lightsJFonS
2018-06-16fix clipping with v_flip fixes: #2929toger5
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-27Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixesBastiaan Olij
2018-05-26Merge pull request #18884 from bojidar-bg/17698-screentex-bugMax Hilbrunner
2018-05-19Fixed generating radiance texture when using viewport texture for skyBastiaan Olij
2018-05-18Fix UWP build after #14622.bruvzg
2018-05-18Fixes issue that a viewport texture doesn't work with particle shaderBastiaan Olij
2018-05-15Fix a corner-case bug in _copy_texscreen in the gles3 rendererBojidar Marinov
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
2018-05-07Merge pull request #18159 from ShyRed/viewportskyJuan Linietsky
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #16359 from Noshyaar/convertRémi Verschelde
2018-04-29Added partial texture update to VisualServerMarc Gilleron
2018-04-21Fixes logically dead code (Coverity)Crazy-P
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
2018-04-12Fix binding of ViewportTexture to SkyShyRed
2018-04-08Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ...bruvzg
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-03-26multiply blend mode fix for spatial materialsBen Hickling
2018-03-16Merge pull request #17130 from nical/issue-17050Hein-Pieter van Braam
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-03-05Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...bruvzg
2018-02-28Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.Nicolas Silva
2018-02-24Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson
2018-02-22Fix error spam when using PanoramaSky without texturePoommetee Ketson
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Merge pull request #16467 from godotengine/gles3-light-shader-timeRémi Verschelde