Age | Commit message (Expand) | Author |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky |
2021-12-01 | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-19 | [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. | Fabio Alessandrelli |
2021-11-19 | Allow passing non-variable constant to const function param in shaders | Yuri Roubinsky |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-01 | Fix memory leak when using CurveTexture.set_texture_mode | Haoyu Qiu |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-31 | Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky |
2020-01-25 | Add project setting for max irradiance size | clayjohn |
2020-01-23 | Fix recently introduced crash in viewport size | clayjohn |
2020-01-22 | Merge pull request #35406 from lawnjelly/ortho-shadow | Rémi Verschelde |
2020-01-22 | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly |
2020-01-22 | GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter | Rémi Verschelde |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-19 | Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization | Rémi Verschelde |
2020-01-19 | GLES3: Slight optimization to irradiance compute | Rémi Verschelde |
2020-01-18 | reduce complexity of irradiance map generation | clayjohn |
2020-01-16 | Add multimesh format max for proper error checking | clayjohn |
2020-01-15 | fix light related crashes | clayjohn |
2020-01-13 | Merge pull request #35064 from clayjohn/rendering_crashes | Rémi Verschelde |
2020-01-12 | Fix light and multimesh crashes | clayjohn |
2020-01-12 | Fix generation of irradiance map | clayjohn |
2020-01-08 | RasterizerCanvas: Use getornull to fetch light occluder polygon | Rémi Verschelde |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde |
2020-01-03 | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde |
2020-01-01 | Fix wrong return type | Tritium Oxide |
2020-01-01 | GLES3: Fix false positive in ninepatch axis stretch code | Rémi Verschelde |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-30 | Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation | Rémi Verschelde |
2019-12-29 | Use correct omni light attenuation | Winston |