Age | Commit message (Expand) | Author |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-05-03 | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-04-08 | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky |
2018-03-26 | multiply blend mode fix for spatial materials | Ben Hickling |
2018-03-16 | Merge pull request #17130 from nical/issue-17050 | Hein-Pieter van Braam |
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez |
2018-03-05 | Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_... | bruvzg |
2018-02-28 | Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. | Nicolas Silva |
2018-02-24 | Particles: fix corrupted scene when saved after convert (2nd try) | Poommetee Ketson |
2018-02-22 | Fix error spam when using PanoramaSky without texture | Poommetee Ketson |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-02-20 | Merge pull request #16467 from godotengine/gles3-light-shader-time | Rémi Verschelde |
2018-02-19 | Fix a rendering bug with screen_texture | Bojidar Marinov |
2018-02-14 | Merge pull request #15710 from AndreaCatania/p1 | Rémi Verschelde |
2018-02-14 | Fix invalid particle movement when time_scale is zero | Chaosus |
2018-02-07 | using TIME in light shader enables uses_fragment_time | karroffel |
2018-02-05 | Remove a few debugging prints | Hugo Locurcio |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-18 | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause |
2018-01-15 | Fix Particles2D in WebGL 2.0 | Leon Krause |
2018-01-14 | Fixed sky reflection rendering when transparent BG | AndreaCatania |
2018-01-13 | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde |
2018-01-12 | Fix mat2 alignment | binbitten |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK |
2018-01-12 | Fix mat2 alignment | Juan Linietsky |
2018-01-12 | Fix uniform alignment, closes #14962 | Juan Linietsky |
2018-01-12 | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky |
2018-01-11 | Properly fix blend equations for both transparent and non transparent framebu... | Juan Linietsky |
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania |
2018-01-10 | Merge pull request #15555 from BastiaanOlij/clamp_blends | Rémi Verschelde |
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij |
2018-01-10 | Merge pull request #15553 from AlmightyScientist/issue-15453 | Rémi Verschelde |
2018-01-10 | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist |
2018-01-10 | Fix stretch aspect keep mode | volzhs |
2018-01-09 | Fix shader compile error on Android | volzhs |
2018-01-08 | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 |
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky |
2018-01-06 | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky |
2018-01-05 | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky |
2018-01-05 | Fixed GIProbe blending, closes #15164 | Juan Linietsky |