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AgeCommit message (Expand)Author
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
2018-08-26Fixes several resource leaks in ...Crazy-P
2018-08-24Fix generation of env map, closes #18880Juan Linietsky
2018-08-24Merge pull request #21364 from akien-mga/shaders-styleRémi Verschelde
2018-08-24Added a more minimal test to avoid crash in #20677 but I dont think this is t...Juan Linietsky
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
2018-08-21BPTC supportelasota
2018-08-12Fix handling of normals that approach 1Nick Hahn
2018-08-08Merge pull request #20681 from DavidSichma/masterJuan Linietsky
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-02Keeping track of discardDavid Sichma
2018-07-30add 3D texturesThomas Herzog
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-25Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-25Remove duplicated codesvolzhs
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Added some API to visual server so from control VRAM buffer is more easyAndreaCatania
2018-07-22transmission was broken, fix was made. Also fixed treshold.Juan Linietsky
2018-07-22Fix opaque pre pass not casting shadowsJuan Linietsky
2018-07-22Shader lang: Properly assign INSTANCE_ID to gl_InstanceIDRémi Verschelde
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-12Merge pull request #20096 from CptPotato/19163-aces-whitepointMax Hilbrunner
2018-07-12reformatted and restructured tonemap.glslalex-poe
2018-07-12Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner
2018-07-11added 'whitepoint' to ACES tonemappingalex-2b17x4
2018-07-10fix wrong loop condition in MultiMesh allocationkarroffel
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-05Move light 2D rotation to vertex shaderJFonS
2018-07-04Fix regression of 2D light heightJFonS
2018-07-04Merge pull request #19807 from JFonS/fix_light_vec_rotationRémi Verschelde
2018-07-04Merge pull request #19786 from JFonS/correct_normal_scalingRémi Verschelde
2018-07-03Merge pull request #19682 from dragmz/particles_redraw_fixMax Hilbrunner
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-06-20prevent redraws when an inactive Particles2D node is presentMarcin Zawiejski
2018-06-19Fix rotation of 2D lightsJFonS
2018-06-16fix clipping with v_flip fixes: #2929toger5
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-27Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixesBastiaan Olij
2018-05-26Merge pull request #18884 from bojidar-bg/17698-screentex-bugMax Hilbrunner