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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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2018-05-07
Merge pull request #18159 from ShyRed/viewportsky
Juan Linietsky
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-07
Merge pull request #18677 from BastiaanOlij/add_no_blend
Juan Linietsky
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-03
Merge pull request #16359 from Noshyaar/convert
Rémi Verschelde
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-04-13
Fixes canvas light shaders.
Pieter-Jan Briers
2018-04-12
Fix binding of ViewportTexture to Sky
ShyRed
2018-04-08
Merge pull request #16503 from Chaosus/particlesfix
Juan Linietsky
2018-03-26
multiply blend mode fix for spatial materials
Ben Hickling
2018-03-16
Merge pull request #17130 from nical/issue-17050
Hein-Pieter van Braam
2018-03-13
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-03-05
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...
bruvzg
2018-02-28
Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
Nicolas Silva
2018-02-24
Particles: fix corrupted scene when saved after convert (2nd try)
Poommetee Ketson
2018-02-22
Fix error spam when using PanoramaSky without texture
Poommetee Ketson
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-20
Merge pull request #16467 from godotengine/gles3-light-shader-time
Rémi Verschelde
2018-02-19
Fix a rendering bug with screen_texture
Bojidar Marinov
2018-02-14
Merge pull request #15710 from AndreaCatania/p1
Rémi Verschelde
2018-02-14
Fix invalid particle movement when time_scale is zero
Chaosus
2018-02-07
using TIME in light shader enables uses_fragment_time
karroffel
2018-02-05
Remove a few debugging prints
Hugo Locurcio
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Convert special case RGB10_A2 to RGBA8 when obtaining texture data
binbitten
2018-01-15
Fix copy shader in GLSL ES 3.0
Leon Krause
2018-01-15
Fix Particles2D in WebGL 2.0
Leon Krause
2018-01-14
Fixed sky reflection rendering when transparent BG
AndreaCatania
2018-01-13
Merge pull request #15636 from mrcdk/fix_canvas_light
Rémi Verschelde
2018-01-12
Fix mat2 alignment
binbitten
2018-01-12
Set correct types on a couple variables inside the canvas.glsl
MrCdK
2018-01-12
Fix mat2 alignment
Juan Linietsky
2018-01-12
Fix uniform alignment, closes #14962
Juan Linietsky
2018-01-12
Instance dependency for particles was not being get rid of. Again fixes #15591
Juan Linietsky
2018-01-11
Properly fix blend equations for both transparent and non transparent framebu...
Juan Linietsky
2018-01-11
Fixed graphic artifact caused by anisotropic filter
AndreaCatania
2018-01-10
Merge pull request #15555 from BastiaanOlij/clamp_blends
Rémi Verschelde
2018-01-10
Clamp blend to fix screen space reflections
Bastiaan Olij
2018-01-10
Merge pull request #15553 from AlmightyScientist/issue-15453
Rémi Verschelde
2018-01-10
Shader Language: Fixes EXTRA_MATRIX undefined.
AlmightyScientist
2018-01-10
Fix stretch aspect keep mode
volzhs
2018-01-09
Fix shader compile error on Android
volzhs
2018-01-08
removed unused project setting rendering/quality/depth_prepass/disable
Jerome67000
2018-01-06
properly blend interior and exterior ambient in reflection probes, fixes #14695
Juan Linietsky
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