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path: root/drivers/gles3
AgeCommit message (Expand)Author
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31stuff got modified :(Juan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij
2017-05-20Added texture_get_texidBastiaanOlij
2017-05-19add index to particles glslPanPan
2017-05-18Merge pull request #8793 from ippan/shader_varyingRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-17fix varying in 3.0 shaderPanPan
2017-05-15Revert "Particles potential crash fix"Andreas Haas
2017-05-15Particles potential crash fixhonix
2017-05-02Merge pull request #8589 from tagcup/dxt1_fixRémi Verschelde
2017-04-29Use correct mode for DXT1 textures.Ferenc Arn
2017-04-29Fix compilation for UWPGeorge Marques
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-18Merge pull request #8388 from Dobbias/fix_#8381Rémi Verschelde
2017-04-15Fix FBO depth texture formatL. Krause
2017-04-13replaced incompatible keywords/functionDobbias
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Fix build on older GCC versionsRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-03Merge pull request #8211 from robertdhernandez/NinePatch-FixRémi Verschelde
2017-04-02Fix failing to compile shader on Adreno GPUvolzhs
2017-03-30Fixed AtlasTexture being incorrectlyRobert Hernandez
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
2017-03-17Some WebGL 2 and build fixes/clean-upeska
2017-03-14more html5 fixesJuan Linietsky
2017-03-13Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde
2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
2017-03-12converted skeletons from uniform to textureJuan Linietsky
2017-03-11Improve directional shadow filtering by using linear interpolationHugo Locurcio
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-05Make that Whole New World great againRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde