Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-21 | Fixed fragment shader compilation error on android (S0001: Cannot compare ↵ | PouleyKetchoupp | |
'float' with 'int') | |||
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay | |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde | |
Moved member variables to initializer list | |||
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez | |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde | |
UV for ninepatch now maps to the proper ninepatch mapped UV. | |||
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij | |
2018-11-28 | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde | |
Enable squish decompression in runtime builds | |||
2018-11-28 | Check for WebGL RGTC extension | Leon Krause | |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde | |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky | |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde | |
We otherwise had conflicting defines since 1a41daf3. | |||
2018-11-23 | Avoid voxel cone trace from going full 180 degrees, fixes #20716 | Juan Linietsky | |
2018-11-22 | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay | |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵ | Juan Linietsky | |
specified. Fixes #20435 | |||
2018-11-21 | Clean up code to make intention clear, fixes #20361 | Juan Linietsky | |
2018-11-21 | Ensure double sided normalmaps work, fixes #23760 | Juan Linietsky | |
2018-11-20 | Remove debug print in RasterizerStorageGLES3 | Rémi Verschelde | |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | |
2018-11-19 | Don't post process on tiny render targets, fixes #19628 | Juan Linietsky | |
2018-11-19 | Fix crash on canvas with BG_MODE_KEEP, closes #19590 | Juan Linietsky | |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky | |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky | |
2018-11-18 | Properly reset canvas state after drawing, fixes #18860 | Juan Linietsky | |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde | |
Use hint_color when getting shader default params | |||
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-11-16 | Fix shader bug likely introduced recently. | Juan Linietsky | |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky | |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), ↵ | Juan Linietsky | |
fixes #17776 | |||
2018-11-16 | Proxies were being mishandled, leading to the now fixed #17651 | Juan Linietsky | |
2018-11-16 | Use hint_color when getting shader default params | JFonS | |
2018-11-14 | Do not error on empty shader, just treat it as invalid by default. Fixes #15998. | Juan Linietsky | |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | |
Add parameters for fog end depth and use alpha as density. | |||
2018-11-14 | Merge pull request #23702 from JFonS/fix_2d_particles_scale | Juan Linietsky | |
Make 2D particles work OOTB (again) | |||
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-11-13 | Make 2D particles work OOTB (again) | JFonS | |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde | |
Avoid some unnecessary calculations in scene.glsl. | |||
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde | |
Cleaning up some uninitialised variables in GLES2 stuff. | |||
2018-11-10 | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky | |
2018-11-05 | Merge pull request #23502 from Rubonnek/simplified-logic | Rémi Verschelde | |
Simplified boolean logic in GLES2/3 rasterizers | |||
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-11-04 | Simplified boolean logic in GLES2/3 rasterizers | Wilson E. Alvarez | |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir | |
Initialise keep_original_textures and use_fast_texture_filter in storage config. Removed any other variables from storage config that were both unused and uninitialised to avoid future confusion (if they're needed it's easier to spot an uninitialised variable problem in a PR that adds the variable again rather than just uses it). Copied storage Texture struct constructor from GLES3 implementation (except where variables were already initialised with different values). Gives us sensible tested defaults for previously uninitialised vars. Added assignments for state.current_main_tex based on same in GLES3. | |||
2018-11-01 | Merge pull request #23125 from JFonS/fix_texture_get_data | Juan Linietsky | |
Implement rasterizer texture_get_data on OpenGL ES | |||
2018-11-01 | Implement rasterizer texture_get_data on OpenGL ES | JFonS | |
2018-10-29 | Use BufferSubData instead of MapBufferRange in HTML5 platform | Leon Krause | |
WebGL does not support MapBufferRange or UnmapBuffer. Also used in non-ES platforms where an extra-copy is avoided. |