Age | Commit message (Expand) | Author |
2022-07-23 | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-18 | added usage_defines for SPECULAR_SHININESS | David R |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-07-06 | Prevent possible crash when mesh is freed | Yuri Rubinsky |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-07-06 | Remove unused anisotropy setter/getter methods in VoxelGI | Hugo Locurcio |
2022-07-02 | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-06-17 | Introduce eye_offset for correcting stereoscopic reflections | Bastiaan Olij |
2022-06-14 | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn |
2022-06-07 | Initial TAA implementation | jfons |
2022-06-01 | Ensure has_os_features is safely called as it can't be called from within the... | Bastiaan Olij |
2022-05-25 | Implement NinePatchRects in GLES3 renderer | clayjohn |
2022-05-26 | Merge pull request #61425 from clayjohn/GLES3-2D | Rémi Verschelde |
2022-05-25 | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn |
2022-05-24 | Merge pull request #60641 from clayjohn/Sky-ign | Rémi Verschelde |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn |
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Fix sky updating when DirectionalLight mode changed and shader compatibility ... | clayjohn |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-18 | Fix tonemapper shader to correctly apply alpha channel | Yuri Rubinsky |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-16 | Fix computation of screen_uv | Somnath Sarkar |
2022-05-13 | Merge pull request #60894 from derammo/derammo_opengl3_windows | Rémi Verschelde |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-12 | Add a new HashMap implementation | reduz |
2022-05-11 | SceneShader compiling | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-05-11 | opengl3 driver now works on windows including multi window | derammo |
2022-05-11 | [GL] Fix HTML5 builds. | Fabio Alessandrelli |
2022-05-10 | Merge pull request #60596 from clayjohn/GLES3-LightStorage | Rémi Verschelde |
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-05-03 | Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter | Rémi Verschelde |
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde |
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio |
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-05-01 | Add `hint_color` support for `vec3` in shaders | Yuri Roubinsky |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke |