Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde | |
Invert and adjust the default fog height values | |||
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio | |
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709. | |||
2019-08-07 | Merge pull request #31099 from Chaosus/shader_local_const | Rémi Verschelde | |
Implemented local shader constants | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-05 | Implemented local shader constants | Yuri Roubinski | |
2019-07-31 | Merge pull request #30977 from clayjohn/GLES3-screen-uv | Rémi Verschelde | |
Properly pass SCREEN_PIXEL_SIZE to canvas light shader | |||
2019-07-30 | properly pass SCREEN_PIEXEL_SIZE to canvas light shader | clayjohn | |
2019-07-29 | Merge pull request #30898 from clayjohn/max-lights-reflections | Rémi Verschelde | |
Add project setting for max lights and reflections in GLES3 | |||
2019-07-28 | add project setting for max lights and reflections in gles3 | clayjohn | |
2019-07-28 | update algorithm about paking float to vec4 to fix shadow shift and change ↵ | RaphaelHunter | |
rgba_shdow options | |||
2019-07-23 | Merge pull request #30764 from clayjohn/contact-shadow | Rémi Verschelde | |
Fix contact shadows appearing when shading casting is off | |||
2019-07-22 | fix contact shadows appearing when shading casting is off | clayjohn | |
2019-07-21 | Disable high-quality voxel cone tracing by default | Hugo Locurcio | |
This makes GIProbe significantly faster out of the box, at the cost of worse-looking GIProbe reflections. This closes #30727. | |||
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-16 | Added local array initializer | Chaosus | |
2019-07-15 | Implemented local shader arrays | Chaosus | |
2019-07-10 | Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY | szamq | |
2019-07-08 | Merge pull request #30407 from qarmin/small_fixess | Rémi Verschelde | |
Fixes minor issues found by static analyzer | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov | |
2019-07-01 | Merge pull request #29980 from Dentrax/directed-by-qarmin | Rémi Verschelde | |
Fix some editor crashes | |||
2019-07-01 | fix some crashes | Furkan Türkal | |
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-24 | Merge pull request #29974 from clayjohn/particles_restart | Rémi Verschelde | |
Properly set emitting when particles restart | |||
2019-06-21 | properly set emitting when particles restart | clayjohn | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij | |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | |
Add an option to disable boot splash filtering | |||
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio | |
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-13 | Merge pull request #29628 from qarmin/fix_invalid_write_mesh | Rémi Verschelde | |
Fix write outside array in mesh_add_surface | |||
2019-06-12 | Merge pull request #29316 from Chaosus/shader_const | Rémi Verschelde | |
Added constant support to shaders | |||
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde | |
Small fixes to unrechable code, possibly overflows, using NULL pointers | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-09 | Fix invalid crash in mesh_add_surface | qarmin | |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin | |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn | |
2019-06-01 | Added constant support to shaders | Chaosus | |
Co-authored-by: DavidSichma <sichmada@gmail.com> | |||
2019-06-01 | Merge pull request #24943 from aqnuep/issue-18201 | Rémi Verschelde | |
Mute errors on surface->index_array_len == 0 in the GLES3 renderer | |||
2019-05-30 | Merge pull request #29188 from Calinou/improve-ssao-performance-quality | Rémi Verschelde | |
Improve SSAO performance and quality | |||
2019-05-28 | Fix some unincialised variables | qarmin | |
2019-05-26 | Improve SSAO performance and quality | Hugo Locurcio | |
This decreases the number of samples significantly, leading to a notable performance increase with only a very slight loss in visual quality. This also tweaks the default SSAO settings to use 3×3 blurring, which makes noise patterns much less visible. | |||
2019-05-25 | fix radiance map settings | clayjohn | |
2019-05-24 | Merge pull request #29132 from clayjohn/sort_depth_fix | Rémi Verschelde | |
Fix "no depth test" and render_priority sorting | |||
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-23 | fix no depth test and render_priority sorting | clayjohn | |