Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | |
renamed all Rect2.pos to Rect2.position | |||
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky | |
2017-06-03 | subsurface scattering is fixed and working again | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | |
2017-06-01 | GI probes working back again | Juan Linietsky | |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky | |
2017-05-31 | stuff got modified :( | Juan Linietsky | |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | |
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ↵ | Juan Linietsky | |
eventually, but hope not. | |||
2017-05-23 | More fixes for iOS Godot 3.0 | BastiaanOlij | |
- nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS | |||
2017-05-20 | Added texture_get_texid | BastiaanOlij | |
2017-05-18 | Merge pull request #8793 from ippan/shader_varying | Rémi Verschelde | |
fix varying in 3.0 shader | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-17 | fix varying in 3.0 shader | PanPan | |
2017-05-15 | Revert "Particles potential crash fix" | Andreas Haas | |
2017-05-15 | Particles potential crash fix | honix | |
2017-05-02 | Merge pull request #8589 from tagcup/dxt1_fix | Rémi Verschelde | |
Use correct mode for DXT1 textures. | |||
2017-04-29 | Use correct mode for DXT1 textures. | Ferenc Arn | |
libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550. | |||
2017-04-29 | Fix compilation for UWP | George Marques | |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-18 | Merge pull request #8388 from Dobbias/fix_#8381 | Rémi Verschelde | |
Fix gles3-particles shader not compiling | |||
2017-04-15 | Fix FBO depth texture format | L. Krause | |
2017-04-13 | replaced incompatible keywords/function | Dobbias | |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky | |
-properly show editor without having to resize window on windows | |||
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky | |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde | |
Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive] | |||
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-03 | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde | |
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture | |||
2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs | |
2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez | |
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky | |
Android seems to be working again! | |||
2017-03-17 | Some WebGL 2 and build fixes/clean-up | eska | |
2017-03-14 | more html5 fixes | Juan Linietsky | |
2017-03-13 | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde | |
Improve directional shadow filtering by using linear interpolation | |||
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | |
Map POSITION to gl_FragCoord.xy for 2D shaders | |||
2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky | |
2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | |
2017-03-05 | Make that Whole New World great again | Rémi Verschelde | |
Fix regression from 5dbf180 that broke Windows build. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-02 | Added missing FIXMEs in PR #7878 | Ferenc Arn | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements |