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AgeCommit message (Expand)Author
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69325 from clayjohn/GLES3-skeletonsRémi Verschelde
2022-11-29Enable GLES3 on Androidclayjohn
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-24Fix drawing of Mesh2Dclayjohn
2022-11-21Expose model_matrix in GLES3 scene fragment shaderclayjohn
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-16GLES3 TextureStorage - add missing null checksdzil123
2022-11-15Merge pull request #68372 from Riteo/glad2Rémi Verschelde
2022-11-15Merge pull request #68426 from clayjohn/GLES3-particlesRémi Verschelde
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-14Regenerate GL loader code with GLAD 2Riteo
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-11-11Implement texture_proxy_update which is needed for AnimatedTextureclayjohn
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-11Merge pull request #67374 from MrBlockers/fix-draw-primitiveRémi Verschelde
2022-11-09Merge pull request #68440 from clayjohn/redraw-TIMERémi Verschelde
2022-11-08Request redraw in OpenGL3 and mobile renderers when TIME used in shaderclayjohn
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-04Fix pathological corner case in drawing tileset editorclayjohn
2022-11-03Collapse three seperate texture storage methods into render_target_set_overri...David Snopek
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-03Merge pull request #67770 from clayjohn/GLES3-flip_yRémi Verschelde
2022-11-02Merge pull request #68120 from akien-mga/style-doc-cleanupRémi Verschelde
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
2022-11-02Bind DirectionalLight buffer to uniform slot even when not usedclayjohn
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
2022-11-01Add texture reading code to OpenGL3 renderer for web and mobileclayjohn
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
2022-10-31Merge pull request #67032 from clayjohn/GLES3-gpu-profilingRémi Verschelde
2022-10-28Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
2022-10-23Merge pull request #65334 from dsnopek/opengl-multiviewClay John
2022-10-22Remove depth correction in GLES3 rendererclayjohn
2022-10-22implemented mesh_surface_update_x functionskeptsecret
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-10-21Fix draw_primitive ignoring texture argumentMrBlockers
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-15Merge pull request #63332 from KoBeWi/static_images_aka_photosRémi Verschelde
2022-10-15Merge pull request #67416 from clayjohn/GLES3-primitiveRémi Verschelde
2022-10-14Fix drawing of 2D primitives in OpenGL3 rendererclayjohn