Age | Commit message (Expand) | Author |
2017-11-25 | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang |
2017-11-25 | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky |
2017-11-20 | Merge pull request #13051 from akien-mga/check-gles3-support | Rémi Verschelde |
2017-11-19 | Check whether GL context supports the expected API | Rémi Verschelde |
2017-11-19 | Cleanup old references to GLES2 renderer | Rémi Verschelde |
2017-11-17 | Merge pull request #12982 from tagcup/aabb_rename | Rémi Verschelde |
2017-11-17 | Merge pull request #12924 from vnen/light-shader | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-17 | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue... | andrzej.buczynski |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-14 | Enable light shaders when light variables are used | George Marques |
2017-11-13 | Do not enable light if atlas size is 0, closes #9335 | Juan Linietsky |
2017-11-13 | Disable OpenGL warnings unless running with -v, closes #7171 | Juan Linietsky |
2017-11-12 | remove half_texpixel in canvas since no longer used | Juan Linietsky |
2017-11-11 | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde |
2017-11-06 | Remove performance warnings, closes #11585 | Juan Linietsky |
2017-10-30 | Add viewport to the other SceneData struct. | Ferenc Arn |
2017-10-30 | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky |
2017-10-27 | Fix shader compiler typo gl_FrotFace | Scayze |
2017-10-26 | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-22 | Partially undo #11807. | Ferenc Arn |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-22 | Merge pull request #12297 from tagcup/clearcoat_fix | Rémi Verschelde |
2017-10-21 | Don't add clearcoat BRDF to specular light as-is. | Ferenc Arn |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-21 | Corrections to #11807. | Ferenc Arn |
2017-10-21 | Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases | Juan Linietsky |
2017-10-20 | Fixed unnecesary structure copying in bugfix. | Juan Linietsky |
2017-10-19 | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa |
2017-10-17 | Fix directional light specular | Hiroshi Ogawa |
2017-10-14 | Fix render mode specular schlick ggx | Hiroshi Ogawa |
2017-10-12 | Merge pull request #12048 from hi-ogawa/fix-viewport-vflip | Rémi Verschelde |
2017-10-12 | Fix viewport vflip | Hiroshi Ogawa |
2017-10-11 | Fix the condition when specular light calculation is avoided (should be rough... | Ferenc Arn |
2017-10-11 | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde |
2017-10-11 | Merge pull request #11818 from tagcup/anisotropic_ggx | Rémi Verschelde |
2017-10-11 | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face | Gilles Roudiere |
2017-10-10 | Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation | Andreas Haas |
2017-10-10 | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij |
2017-10-09 | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn |
2017-10-09 | Track LightInstance::shadow_atlases so that it will be freed properly | Hiroshi Ogawa |
2017-10-09 | Fix front face definition | Hiroshi Ogawa |
2017-10-04 | Fix type error in subsurface scattering shader code | Hiroshi Ogawa |
2017-10-03 | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky |
2017-10-03 | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn |