index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
Age
Commit message (
Expand
)
Author
2019-12-21
Fix contact shadow when light is outside of viewport.
Bruno Lourenço
2019-12-12
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Rémi Verschelde
2019-12-11
Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-12-09
GLES3: Properly unbind buffers after draw commands
Rémi Verschelde
2019-12-04
Properly orphan polygon index buffer after binding (take 2)
Rémi Verschelde
2019-12-03
properly orphan polygon index buffer after binding
clayjohn
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
Merge pull request #33836 from clayjohn/blinn-fix
Rémi Verschelde
2019-11-29
Disable shadow map sampling when shadows are not used in GLES3
PouleyKetchoupp
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-27
Fix radiance map generation on mobile
clayjohn
2019-11-22
Fix Specular Blinn function
clayjohn
2019-11-21
Fix GL error by properly using float uniform
clayjohn
2019-11-20
Fix bugs introduced by IBL fixes
clayjohn
2019-11-20
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-11-19
Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-07
Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-26
Merge pull request #32657 from ptrojahn/lines
Rémi Verschelde
2019-10-25
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-10-11
only render depth with alpha prepass on prepass
clayjohn
2019-10-11
Fix draw_rect
Paul Trojahn
2019-10-09
Merge pull request #32170 from puthre/ninepatch-fix
Rémi Verschelde
2019-10-07
GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...
Valentin Zagura
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-09-24
Fix copyright headers and style issues
Rémi Verschelde
2019-09-23
Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvas
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Merge pull request #32004 from raphael10241024/fix_shader_uniform
Rémi Verschelde
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-15
throw error when user tries to use Canvas background without sample buffer
clayjohn
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-09-06
fix gles3 shader uniform vec3 error, close #30930
RaphaelHunter
2019-08-29
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-08-25
Fix hint range step for integer in shaders
Yuri Roubinski
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-20
Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama
Rémi Verschelde
2019-08-19
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-17
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-16
Merge pull request #31309 from raphael10241024/fix_dof
Rémi Verschelde
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
[prev]
[next]