Age | Commit message (Expand) | Author |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-03-09 | Change some math macros to constexpr | kobewi |
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio |
2022-03-04 | GLES3: Fix `-Wmaybe-uninitialized` warning for MipMaps::Size | Rémi Verschelde |
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-15 | Add Particle Shader Userdata | reduz |
2022-02-04 | Enable 16-bit shadow atlas by default in the RenderingServer methods | Hugo Locurcio |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |
2022-01-20 | add support for glow maps | Ansraer |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-18 | Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades | Rémi Verschelde |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-17 | Remove property hints referencing unsupported svgz extension | Rémi Verschelde |
2022-01-14 | Remove support for PVRTC texture encoding and decoding | Hugo Locurcio |
2022-01-12 | Remove mistakenly added author info | clayjohn |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-11 | WIP New GLES3 Shader Compiler | reduz |
2022-01-07 | Fix typos with codespell | Rémi Verschelde |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2022-01-02 | Fix various typos | luz paz |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio |
2021-12-10 | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky |
2021-12-01 | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky |