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path: root/drivers/gles3
AgeCommit message (Expand)Author
2017-09-04Don't compare float to intHenrik Andersson
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-02Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Fix some argument ordering, closes #10010Juan Linietsky
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Fix files headerPoommetee Ketson
2017-09-01add shadow_filter variant PCF7letheed
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Merge pull request #10305 from H4kor/gles3Juan Linietsky
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-29Changed bools to uint32_t as this may be a compiler bug..Juan Linietsky
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-29Implement texture UV transpose in the gles3 rendererBojidar Marinov
2017-08-28Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-25Fixed opaque unshaded materials, they go through the regular opaque render li...Juan Linietsky
2017-08-25fix shadow filter pcf5 implemented as pcf7letheed
2017-08-23fix ssao issue with intel hd**** hardwaresGilles Roudiere
2017-08-22Fade last cascade in directional shadow, closes #9779Juan Linietsky
2017-08-22Invalid materials or shaders will now interrupt the next chain in materials, ...Juan Linietsky
2017-08-22Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde
2017-08-21Several fixes to subsurface scattering. Closes #9530Juan Linietsky
2017-08-20Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky
2017-08-20Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-18Merge pull request #10406 from marcelofg55/closest_power_of_2Rémi Verschelde
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky
2017-08-16Fix particles emitting when emitting is set to false in sceneBojidar Marinov
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Use precision for samples only when #version 300 esFabio Alessandrelli
2017-08-12fixed multimesh_instance_get_colorNiko Abeler
2017-08-11Some fixes for shaders and WebGL2Fabio Alessandrelli
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-08sorry, leftover bug fixedJuan Linietsky
2017-08-08-Made visual server time affected by global time scale, closes #5583Juan Linietsky
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Merge pull request #10055 from henkz1/immediateThomas Herzog
2017-08-07Re-revert #378b1e6 for s3tcbruvzg