summaryrefslogtreecommitdiff
path: root/drivers/gles3
AgeCommit message (Collapse)Author
2022-11-11Merge pull request #67374 from MrBlockers/fix-draw-primitiveRémi Verschelde
Fix draw_primitive ignoring texture argument
2022-11-09Merge pull request #68440 from clayjohn/redraw-TIMERémi Verschelde
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
2022-11-08Request redraw in OpenGL3 and mobile renderers when TIME used in shaderclayjohn
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-04Fix pathological corner case in drawing tileset editorclayjohn
Interleaving draw_rect calls with and without a texture forces every rect to have its own draw call. In this case it meant that there is a draw call for every single tile in the atlas. This change makes it so the renderer can batch draw calls which reduced the draw call count by a factor of 512
2022-11-03Collapse three seperate texture storage methods into ↵David Snopek
render_target_set_override()
2022-11-03Merge pull request #67770 from clayjohn/GLES3-flip_yRémi Verschelde
Remove depth correction in GLES3 renderer
2022-11-02Merge pull request #68120 from akien-mga/style-doc-cleanupRémi Verschelde
Style: Misc docs and comment style and language fixes
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02Bind DirectionalLight buffer to uniform slot even when not usedclayjohn
This avoids a WEBGL error causes PanoramaSkys to fail to render
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-01Add texture reading code to OpenGL3 renderer for web and mobileclayjohn
This allows using texture_2d_get on all platforms which is needed for the get_image function This commit also fixes some OpenGL warnings on the Web platform that came from attempting to map a buffer with zero length
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #67032 from clayjohn/GLES3-gpu-profilingRémi Verschelde
Add OpenGL timer queries to OpenGL3 backend
2022-10-28Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
This is an initial implementation based on the current RD implementation Performance will improve later
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
Fix ambient_light_disabled render mode flag
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
Prevent windows from having a size greater than device limit
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-23Merge pull request #65334 from dsnopek/opengl-multiviewClay John
[opengl] Add multiview to the opengl3 driver
2022-10-22Remove depth correction in GLES3 rendererclayjohn
This code should only have been included in the RD renderer where the depth range is 0 - 1 instead of -1 - 1
2022-10-22implemented mesh_surface_update_x functionskeptsecret
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-10-21Fix draw_primitive ignoring texture argumentMrBlockers
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-15Merge pull request #63332 from KoBeWi/static_images_aka_photosRémi Verschelde
Make some Image methods static
2022-10-15Merge pull request #67416 from clayjohn/GLES3-primitiveRémi Verschelde
Fix drawing of 2D primitives in OpenGL3 renderer
2022-10-14Fix drawing of 2D primitives in OpenGL3 rendererclayjohn
Previously the wrong vertices were used when assembling the second triangle of a quad
2022-10-14Fix error in Web builds that resulting in 2Dclayjohn
objects not drawing in the GLES3 backend. Issue came from not binding a light UBO when using the DISABLE_LIGHTING code path
2022-10-14Implement multiple clip_children modes for CanvasItemsclayjohn
2022-10-14Make some Image methods statickobewi
2022-10-13Improve behaviour of clip_children by clippingclayjohn
to parent alpha value, but still retaining parent color
2022-10-13Merge pull request #67335 from clayjohn/GLES3-2d-lightsRémi Verschelde
Add 2D lights to OpenGL3 canvas renderer
2022-10-13Merge pull request #67307 from TechnoPorg/lod-radial-distanceRémi Verschelde
Use radial distance for making LOD decisions.
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
This is an initial implementation using the same single-pass approach as the RenderingDevice.
2022-10-12Use radial distance for making LOD decisions.TechnoPorg
Previously, only forward basis distance from the camera was used. This means that unnecessarily high LOD levels were used for objects located to the side of the camera. The distance from the camera origin is now used, independently of direction.
2022-10-09Fix incorrect setup of boolean uniform instancesYuri Rubinsky
2022-10-09Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`Yuri Rubinsky
2022-10-07Allow clearing backbuffer after finishing CanvasGroupclayjohn
This avoids an issue where having multiple CanvasGroups overlap would create a weird artifact
2022-10-07Add OpenGL timer queries to OpenGL3 backendclayjohn
This is useful for the visual debugger, printing FPS, and the in-editor FPS display
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices.
2022-10-05Merge pull request #66720 from qarmin/unintialized_memoryRémi Verschelde
Remove usage of unitialized variables
2022-10-05Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde
Rename Projection `matrix` to `columns`
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Merge pull request #65822 from BastiaanOlij/more_reorg_20220915Rémi Verschelde
Move cluster builder, sdfgi and gi structures to clustered renderer, and more
2022-10-03Properly expose TEXTURE_PIXEL_SIZE in Opengl3 rendererclayjohn
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵Bastiaan Olij
light and probe elements into storage and reorganise our render_scene method.