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path: root/drivers/gles3
AgeCommit message (Expand)Author
2023-04-24Translate inactive particles to -INFErik Johnson
2023-04-24Properly calculate lifetime_split for particlesclayjohn
2023-04-24Ensure that depth write state is updated before transparent pass in OpenGL3 r...clayjohn
2023-04-24Fix "error X3708: continue cannot be used in a switch" in HTML exportcody
2023-04-24Check for instancing without relying on instance_count when drawing 2D meshesclayjohn
2023-03-27Commit Fix for GLES3 point size not workingLandoUWB
2023-03-27Incorporating the availability of screen and depth textures for the GLES3 bac...LandoUWB
2023-03-14Fixes a canvas item set to clip children being drawn as black if no children ...SlugFiller
2023-03-14Fix AABB calculation for meshes using Skeleton2DSlugFiller
2023-03-13Add proper default texture filter and repeat modes for Canvas shaders in the ...clayjohn
2023-03-13Avoid copying CanvasTexture when updating proxyclayjohn
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-02-21Merge pull request #73478 from NewDefectus/masterRémi Verschelde
2023-02-21Use the original canvas to calculate light positioningAlon Ran
2023-02-21Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky
2023-02-21Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_skyRémi Verschelde
2023-02-21Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreenRémi Verschelde
2023-02-21Fix wobbly sky in stereoscopic OpenGLBastiaan Olij
2023-02-21Fix issue with clearing screen after part has been drawnBastiaan Olij
2023-02-20Fix bufSize parameter for glGetSyncivChibiDenDen
2023-02-18Merge pull request #73524 from clayjohn/GL-occluderRémi Verschelde
2023-02-17Avoid unecessary binding of occlusion polygon vertex arrayclayjohn
2023-02-17OpenGL: fix culling without depth prepassrsjtdrjgfuzkfg
2023-02-15Merge pull request #73332 from clayjohn/GL-h2f-branchRémi Verschelde
2023-02-14Avoid branch in half2float in gl_compatibility rendererclayjohn
2023-02-14Clear Window before blitting Viewport in gl_compatibility rendererclayjohn
2023-02-14Merge pull request #73263 from clayjohn/render_priorityRémi Verschelde
2023-02-14Merge pull request #73255 from clayjohn/GLES3-batch-blendRémi Verschelde
2023-02-13Notify mesh surface when render_priority changesclayjohn
2023-02-13Store blend mode between CanvasItems to preserve batchingclayjohn
2023-02-13Merge pull request #69001 from dzil123/fix_rendering_checksRémi Verschelde
2023-02-09Properly reset blend mode when resetting canvas in compatibility rendererclayjohn
2023-02-08Handle 0 exponent in float/half conversion for OpenGlJoJoX
2023-02-07Set instancing flags when using GPUParticles in OpenGL rendererclayjohn
2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-04Merge pull request #72684 from clayjohn/mm-updateRémi Verschelde
2023-02-04Merge pull request #72690 from Calinou/opengl-trim-gpu-nameRémi Verschelde
2023-02-04Merge pull request #72681 from clayjohn/GL-multimesh-colorRémi Verschelde
2023-02-03Trim "/PCIe/SSE2" from GPU names when starting the OpenGL rendererHugo Locurcio
2023-02-03Fix MultiMesh visible_instance_count being ignored after the first frameRicardo Buring
2023-02-03Ignore instance color and instance custom_data when not used in the OpenGL re...clayjohn
2023-02-03Print name of Vulkan rendering method on startupHugo Locurcio
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
2023-02-02Fix texture rect transpose for OpenGLNinni Pipping
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
2023-02-01Merge pull request #72227 from dsnopek/openxr-opengl-skyRémi Verschelde
2023-02-01Merge pull request #72474 from clayjohn/GL-leaky-texRémi Verschelde
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde