Age | Commit message (Expand) | Author |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke |
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-08-22 | Merge pull request #60309 from The-O-King/oct | Rémi Verschelde |
2022-08-20 | Merge pull request #62046 from clayjohn/vertexless-draw | Max Hilbrunner |
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ... | clayjohn |
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner |
2022-08-18 | Use a const ref for the bone AABB in rendering code | Aaron Franke |
2022-08-17 | Merge pull request #64416 from aaronfranke/aabb | Clay John |
2022-08-14 | Don't try to merge unused bone AABBs in the rendering server | Aaron Franke |
2022-08-13 | Implement Octahedral on OpenGL3 | Omar El Sheikh |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-12 | Bind uniform buffer locations for lights even when no lights present to compl... | clayjohn |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn |
2022-08-08 | Fix macOS and iOS defines in the rendering code. | bruvzg |
2022-08-08 | Merge pull request #62547 from clayjohn/ref_vec_pbr | Rémi Verschelde |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-08-06 | Check also GLES3 in CI | Rafał Mikrut |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-04 | Force disable S3TC support on Android/iOS since we don't handle it | Rémi Verschelde |
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner |
2022-08-02 | Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture | Rémi Verschelde |
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio |
2022-08-01 | Fix various bugs in GLES3 renderer that stopped it from running on web | clayjohn |
2022-08-01 | Merge pull request #63766 from Chaosus/fix_shader_instance_uniform | Yuri Rubinsky |
2022-08-01 | Fix passing values to the instance uniforms in the shader | Yuri Rubinsky |
2022-08-01 | Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init | Rémi Verschelde |
2022-08-01 | Initialise singleton in RendererSceneGLES3 | Bastiaan Olij |
2022-08-01 | Merge pull request #63587 from clayjohn/specular-occlusion | Rémi Verschelde |
2022-07-31 | Treat specular less than 0.02 as occlusion | clayjohn |
2022-07-29 | fix 'Comparison result is always the same' warnings | LinuxUserGD |
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-28 | Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl... | Rémi Verschelde |
2022-07-27 | Merge pull request #62364 from clayjohn/GLES3-sky-optimization | Rémi Verschelde |
2022-07-27 | Merge pull request #63477 from Chaosus/shader_fix_fog | Rémi Verschelde |
2022-07-27 | Fix `FOG` built-in in spatial/fragment shader | Yuri Rubinsky |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-23 | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-22 | Clean up Shader Preprocessor | reduz |