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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-08-27
Revert "Fix some 3D texture issues"
Juan Linietsky
2018-08-27
Merge pull request #21469 from akien-mga/glsl-clang-format
Rémi Verschelde
2018-08-27
Merge pull request #21467 from elasota/fix-3d-textures
Rémi Verschelde
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-26
Partial fixes for 3D texture issues
elasota
2018-08-26
Fixes several resource leaks in ...
Crazy-P
2018-08-24
Fix generation of env map, closes #18880
Juan Linietsky
2018-08-24
Merge pull request #21364 from akien-mga/shaders-style
Rémi Verschelde
2018-08-24
Added a more minimal test to avoid crash in #20677 but I dont think this is t...
Juan Linietsky
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-21
BPTC support
elasota
2018-08-12
Fix handling of normals that approach 1
Nick Hahn
2018-08-08
Merge pull request #20681 from DavidSichma/master
Juan Linietsky
2018-08-07
Tweak the default SpatialMaterial properties
Hugo Locurcio
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky
2018-08-02
Keeping track of discard
David Sichma
2018-07-30
add 3D textures
Thomas Herzog
2018-07-29
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
Remove duplicated codes
volzhs
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-22
transmission was broken, fix was made. Also fixed treshold.
Juan Linietsky
2018-07-22
Fix opaque pre pass not casting shadows
Juan Linietsky
2018-07-22
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-12
Merge pull request #20096 from CptPotato/19163-aces-whitepoint
Max Hilbrunner
2018-07-12
reformatted and restructured tonemap.glsl
alex-poe
2018-07-12
Merge pull request #19707 from toger5/fix_clipping_vflip
Max Hilbrunner
2018-07-11
added 'whitepoint' to ACES tonemapping
alex-2b17x4
2018-07-10
fix wrong loop condition in MultiMesh allocation
karroffel
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-05
Move light 2D rotation to vertex shader
JFonS
2018-07-04
Fix regression of 2D light height
JFonS
2018-07-04
Merge pull request #19807 from JFonS/fix_light_vec_rotation
Rémi Verschelde
2018-07-04
Merge pull request #19786 from JFonS/correct_normal_scaling
Rémi Verschelde
2018-07-03
Merge pull request #19682 from dragmz/particles_redraw_fix
Max Hilbrunner
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-20
prevent redraws when an inactive Particles2D node is present
Marcin Zawiejski
2018-06-19
Fix rotation of 2D lights
JFonS
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