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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2019-06-24
Merge pull request #29974 from clayjohn/particles_restart
Rémi Verschelde
2019-06-21
properly set emitting when particles restart
clayjohn
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-13
Merge pull request #29628 from qarmin/fix_invalid_write_mesh
Rémi Verschelde
2019-06-12
Merge pull request #29316 from Chaosus/shader_const
Rémi Verschelde
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-09
Fix invalid crash in mesh_add_surface
qarmin
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-06-01
Added constant support to shaders
Chaosus
2019-06-01
Merge pull request #24943 from aqnuep/issue-18201
Rémi Verschelde
2019-05-30
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Rémi Verschelde
2019-05-28
Fix some unincialised variables
qarmin
2019-05-26
Improve SSAO performance and quality
Hugo Locurcio
2019-05-25
fix radiance map settings
clayjohn
2019-05-24
Merge pull request #29132 from clayjohn/sort_depth_fix
Rémi Verschelde
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-23
fix no depth test and render_priority sorting
clayjohn
2019-05-23
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Scale environment lighting correctly in GLES3
clayjohn
2019-05-14
fix lighting bug introduced in clear color changes
clayjohn
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-08
Fix texture resource reload bug
Daniel Rakos
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-15
Merge pull request #27967 from clayjohn/fix-mip-bug
Rémi Verschelde
2019-04-12
fixed bug in mip map sigma
clayjohn
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-08
Merge pull request #26839 from toasteater/fix/keep-linear
Rémi Verschelde
2019-04-07
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-07
Merge pull request #27527 from BastiaanOlij/render_ext_target
Rémi Verschelde
2019-04-06
GLES3: Fix regression in particles buffer initialization
Rémi Verschelde
2019-04-06
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-05
Add Open Asset Import Library to Godot.
K. S. Ernest (iFire) Lee
2019-04-05
Respect keep_3d_linear when transparent_bg is on.
toasteater
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-03-26
Fixed handling of depth texture so it's resolved and bound when needed
Daniel Rakos
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