Age | Commit message (Expand) | Author |
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky |
2017-12-19 | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva |
2017-12-18 | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde |
2017-12-18 | Remove debug logs that are of no use to end users | Ruslan Mustakov |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-16 | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam |
2017-12-16 | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky |
2017-12-14 | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-13 | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota |
2017-12-10 | Fix usage of signed type in skeleton shader | Rémi Verschelde |
2017-12-10 | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-09 | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde |
2017-12-09 | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde |
2017-12-08 | After a lot of trial and error, i think rim lighting implementation is now pe... | Juan Linietsky |
2017-12-07 | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde |
2017-12-06 | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-12-03 | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde |
2017-12-01 | small fix so shadows dont need to use a separate material for world vertex co... | Juan Linietsky |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-30 | Stop particles resetting on pause. | MillionOstrich |
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze |
2017-11-26 | Merge pull request #13290 from Chaosus/projectionfix | Rémi Verschelde |
2017-11-26 | Merge pull request #13264 from zatherz/feature/projectsettings_limits | Juan Linietsky |
2017-11-26 | Fixed invalid transform when skip_vertex_transform used | Chaosus |
2017-11-26 | Merge pull request #13277 from DoctorAlpaca/master | Juan Linietsky |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky |
2017-11-27 | Fix shader compilation fail on Android | volzhs |
2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky |
2017-11-25 | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang |
2017-11-25 | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky |
2017-11-20 | Merge pull request #13051 from akien-mga/check-gles3-support | Rémi Verschelde |
2017-11-19 | Check whether GL context supports the expected API | Rémi Verschelde |
2017-11-19 | Cleanup old references to GLES2 renderer | Rémi Verschelde |
2017-11-17 | Merge pull request #12982 from tagcup/aabb_rename | Rémi Verschelde |
2017-11-17 | Merge pull request #12924 from vnen/light-shader | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-17 | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue... | andrzej.buczynski |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-14 | Enable light shaders when light variables are used | George Marques |
2017-11-13 | Do not enable light if atlas size is 0, closes #9335 | Juan Linietsky |